Commit message (Collapse) | Author | Age | |
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* | sound | StapleButter | 2017-09-14 |
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* | * build settings for Release | StapleButter | 2017-09-14 |
| | | | | * fix off-by-one error in bitmap drawing | ||
* | actually run the emulator | StapleButter | 2017-09-14 |
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* | start working on API to draw bitmaps | StapleButter | 2017-09-14 |
| | | | | lay out emu thread | ||
* | libui: primp file picker dialogs | StapleButter | 2017-09-11 |
| | | | | | * support for filters, for Windows (tested) and GTK (theoretical) * add extra parameter for setting the start directory, but not supported yet | ||
* | actually take it somewhere | StapleButter | 2017-09-09 |
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* | another UI attempt, I guess. | StapleButter | 2017-09-09 |
| | | | | sorry. | ||
* | 3D: blend translucent pixels with bottom pixels when needed. | StapleButter | 2017-08-28 |
| | | | | fixes antialiasing within shadows, under translucent polygons, etc | ||
* | 3D: move shadow mask rendering to separate function, optimize it (it doesn't ↵ | StapleButter | 2017-08-28 |
| | | | | need to interpolate all vertex attributes) | ||
* | fix antialiasing along Y-major edges | StapleButter | 2017-08-28 |
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* | 3D: | StapleButter | 2017-08-28 |
| | | | | | * more accurate polygon edges (still not perfect. heh) * antialiasing (doesn't always work) | ||
* | 3D: faster and more accurate interpolation | StapleButter | 2017-08-17 |
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* | 3D: revise fog calculation to match hardware (emulate precision loss and ↵ | StapleButter | 2017-08-16 |
| | | | | overflow with big shifts) | ||
* | * allow 128KB firmwares (DSi/3DS dumps) | StapleButter | 2017-08-05 |
| | | | | * document firmware sizes better | ||
* | 3D: fix culling. fixes #86. watch out for any missing polygons elsewhere. | StapleButter | 2017-07-24 |
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* | dgfhtrydthg | StapleButter | 2017-07-23 |
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* | 2D: mosaic | StapleButter | 2017-07-23 |
| | | | | sprites might be mosaiced wrong, esp. rotscaled ones. blrgdfgdf | ||
* | add some more GPU IO | StapleButter | 2017-07-23 |
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* | implement 8bit writes to DISPCNT/BGCNT/BGPOS | StapleButter | 2017-07-23 |
| | | | | fixes #98 | ||
* | * FPS counter displays target framerate | StapleButter | 2017-07-21 |
| | | | | * fix potential hang and out-of-bounds drawing when VCount is modified during drawing | ||
* | * bump version number | StapleButter | 2017-07-16 |
| | | | | * BLDALPHA is readable | ||
* | add setting for whether to bind the wifi socket to any address or to ↵ | StapleButter | 2017-07-16 |
| | | | | loopback only | ||
* | while we're at it: emulate div/sqrt timings | StapleButter | 2017-07-15 |
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* | add basic response for Pokémon IR transceiver (SPI command 08). lets your ↵ | StapleButter | 2017-07-15 |
| | | | | pokémon gain EXP. | ||
* | implement transfer delays for both SPI busses | StapleButter | 2017-07-15 |
| | | | | also make microphone input return 0x800 | ||
* | separate polygonID attributes for opaque and translucent pixels. | StapleButter | 2017-07-15 |
| | | | | | | rendering translucent pixels preserves opaque polygonID and edge flags for edgemarking. fixes edgemarking malfunctions, like #80 or black dots in Pokémon games | ||
* | 3D: fix Z calculation in Z-buffering mode (should use original W, not ↵ | StapleButter | 2017-07-14 |
| | | | | normalized one). fixes horrendous Z-fighting in Pokémon games. | ||
* | apply the interpolation fix to Z interpolation. | StapleButter | 2017-07-14 |
| | | | | | | more accurate conversion of Z values. but this doesn't fix the horrendous Z-fighting in Pokémon B/W because of course it doesn't >_< | ||
* | 2D: fix blending against the 3D layer or bitmap sprites (when those are ↵ | StapleButter | 2017-07-14 |
| | | | | | | second target) fixes #68 | ||
* | fix potential overflow in fog density calculation | StapleButter | 2017-07-14 |
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* | * actually fix linear interpolation when y0>y1 | StapleButter | 2017-07-13 |
| | | | | * change the backfacing attribute bit, so that it doesn't mess with edgemarking | ||
* | attempt to fix interpolation when y0>y1 | StapleButter | 2017-07-10 |
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* | normalize W values in both directions (0123-0157 -> 1230-1570) | StapleButter | 2017-07-06 |
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* | 3D: | StapleButter | 2017-07-06 |
| | | | | | * undo 'winding sorting' hypothesis * special depth test rules: 'less than' function becomes 'less or equal' when rendering front-facing polygon pixels against back-facing opaque pixels | ||
* | 2D: fix rotscaled bitmap sprites (dumb bug of the year). | StapleButter | 2017-07-06 |
| | | | | fixes #41 and #34 | ||
* | 3D: opaque polygons are sorted by winding order | StapleButter | 2017-07-06 |
| | | | | the Sands of Destruction character menu relies on this, it mixes and matches polygon windings to thwart Y-sorting | ||
* | apparently they suck at keeping their SDL distributions up to date | StapleButter | 2017-07-05 |
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* | 2D: implement large BG, fix non-large bitmap BG. fixes #61 | StapleButter | 2017-07-05 |
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* | support 16-bit reads to the div/sqrt registers | StapleButter | 2017-07-05 |
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* | 3D: Y-sorting | StapleButter | 2017-07-05 |
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* | 3D: move opaque/translucent sorting to GPU3D.cpp | StapleButter | 2017-07-05 |
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* | 3D: change viewport handling to match hardware. finally fixes #18 | StapleButter | 2017-07-04 |
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* | 3D: fix boxtest coord overflow. fixes #57 | StapleButter | 2017-06-29 |
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* | fix rendering for crapoed 'butterfly' polygons | StapleButter | 2017-06-28 |
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* | 2D: implement enough of mode6 to fix #65 -- shows 3D layer. large BG still ↵ | StapleButter | 2017-06-28 |
| | | | | needs to be done. | ||
* | fix toon highlight mode. GBAtek is wrong. | StapleButter | 2017-06-28 |
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* | 3D: fix missing term in MatrixTranslate(). fixes Monster Trucks billboards. | StapleButter | 2017-06-27 |
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* | move HBlank 48 cycles later | StapleButter | 2017-06-26 |
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* | fix render/capture order, corrects interaction of capture and VRAM display. ↵ | StapleButter | 2017-06-26 |
| | | | | fixes #56. | ||
* | proper display FIFO emulation | StapleButter | 2017-06-26 |
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