Commit message (Collapse) | Author | Age | |
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* | UDP: forward received data | Arisotura | 2019-03-09 |
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* | * lay base for UDP | Arisotura | 2019-03-09 |
| | | | | * only handle DNS when it's destined to our internal DNS server | ||
* | properly close sockets, so that they can be reused | Arisotura | 2019-03-09 |
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* | fix TCP checksum for odd lengths | Arisotura | 2019-03-09 |
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* | better TCP sequence numbers | Arisotura | 2019-03-09 |
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* | somewhat better TCP | Arisotura | 2019-03-09 |
| | | | | still not perfect | ||
* | receive data, too | Arisotura | 2019-03-06 |
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* | send shit. | Arisotura | 2019-03-06 |
| | | | | into the void for now. | ||
* | less shitty code. | Arisotura | 2019-03-05 |
| | | | | also, initiating TCP connection! | ||
* | * begin work on actual socket shito | Arisotura | 2019-03-05 |
| | | | | * move UDP-frame finishing to separate function | ||
* | finish (halfassed) DNS support. | Arisotura | 2019-03-05 |
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* | start work on DNS | Arisotura | 2019-03-05 |
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* | start making things nicerer | Arisotura | 2019-03-05 |
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* | rework wifi settings dialog. | Arisotura | 2019-03-04 |
| | | | | fail gracefully if pcap isn't loaded successfully. | ||
* | make melonDS build again | Arisotura | 2019-03-04 |
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* | fixor Platform.cpp | Arisotura | 2019-03-04 |
| | | | | also remove debug shit that accidentally slipped in | ||
* | nearly finish the split. | Arisotura | 2019-03-04 |
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* | take it further | Arisotura | 2019-03-04 |
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* | start differenciating between direct and indirect LAN modes. | Arisotura | 2019-03-04 |
| | | | | indirect mode will use regular sockets and not pcap. | ||
* | more progress on LANMAGIC | Arisotura | 2019-02-24 |
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* | LANMAGIC: get somewhere. | Arisotura | 2019-02-24 |
| | | | | it works, but fucks up connections on the host. | ||
* | complete DHCP. ARP for the DHCP server. feed in proper DNS settings. | Arisotura | 2019-02-23 |
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* | start work on non-direct mode. reply to DHCP discover frame. | Arisotura | 2019-02-23 |
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* | hook LAN shito. open proper pcap device. etc | Arisotura | 2019-02-21 |
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* | save LAN settings | Arisotura | 2019-02-21 |
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* | list adapters, display their info | Arisotura | 2019-02-21 |
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* | make it somewhat functional. move wifi socket bind setting to wifi settings ↵ | Arisotura | 2019-02-21 |
| | | | | dialog. | ||
* | add base for wifi settings dialog | Arisotura | 2019-02-21 |
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* | import some sekrit code that was never committed before | Arisotura | 2019-02-21 |
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* | pack your shit, kids, we're moving | Arisotura | 2019-02-21 |
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* | oh well. | Arisotura | 2019-02-21 |
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* | start adding LAN interface shito | Arisotura | 2019-02-21 |
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* | fix WAV loading for files with more than one channel (fixes #351) | Arisotura | 2019-02-16 |
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* | change LidCommand to HotkeyMask so we can use it for other hotkeys without ↵ | Arisotura | 2019-01-24 |
| | | | | needing a billion variables | ||
* | standardize way to detect whether a joystick button was just pressed | Arisotura | 2019-01-24 |
| | | | | (paving the way for more hotkeys) | ||
* | also, update copyright name | Arisotura | 2019-01-22 |
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* | blarg. setting it to 4 breaks Millionaire | Arisotura | 2019-01-22 |
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* | tweak cached memory timings. | StapleButter | 2019-01-18 |
| | | | | fixes things, but needs watching closely for other things that could break. | ||
* | small optimization: avoid calling InterleaveSprites() if no sprites were drawn. | StapleButter | 2019-01-06 |
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* | pause audio/mic devices when they're not needed. | StapleButter | 2019-01-06 |
| | | | | fixes potential pop when starting emulator (due to playing uninitialized audio buffer). | ||
* | Use workaround for GCC incompatibilities with MSVC aggregate returns | Zapeth | 2019-01-06 |
| | | | | Fixes crash on MinGW builds when ID2D1RenderTarget::GetSize() is called | ||
* | HARK HARK HARK HARK | StapleButter | 2019-01-05 |
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* | redesign main emu loop to use timestamps instead of being a trainwreck | StapleButter | 2019-01-05 |
| | | | | | | | | * cleaner code * faster in some cases * more accurate (on-demand compensation for timers and GPU) * less prone to desyncs * overall betterer | ||
* | add PoC ARM9 instruction cache logic. not actually in use, but it's there as ↵ | StapleButter | 2019-01-04 |
| | | | | a reference (and if we ever need it). | ||
* | GX: polygon pipeline doesn't get as far if the polygon is rejected by ↵ | StapleButter | 2019-01-03 |
| | | | | culling/clipping. | ||
* | GX: always latch rendering engine registers even when not flushing (similar ↵ | StapleButter | 2019-01-03 |
| | | | | to hardware). | ||
* | blfdkgg. I'm a derp. | StapleButter | 2019-01-03 |
| | | | | fix potential buffer overflow. | ||
* | make nocashprint work from ARM code too. | StapleButter | 2018-12-31 |
| | | | | fixes #315 | ||
* | oops | StapleButter | 2018-12-31 |
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* | add support for 128K EEPROM (Pokémon Mystery Dungeon - Explorers of Sky) | StapleButter | 2018-12-31 |
| | | | | | | fixes #344 also, fix save type for Puzzler World (plain old 8K EEPROM. not sure why the Wood entry was different) |