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melonDS
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modified version of melonDS used for school/vsr
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Author
Age
*
add CMake build system
s1nka
2017-04-02
*
allow crapoed THUMB hireg ADD/CMP/MOV
StapleButter
2017-03-31
*
allow 16/32 bit writes and reads to the gamecard command registers.
StapleButter
2017-03-31
*
one last fix
StapleButter
2017-03-30
*
fix touchscreen input. proper cleanup of threads. meaningless codeblocks crap.
StapleButter
2017-03-30
*
I am a fucking idiot
StapleButter
2017-03-29
*
maybe this shit will finally work. also update the README.
StapleButter
2017-03-29
*
tweaks
StapleButter
2017-03-29
*
derp
StapleButter
2017-03-29
*
finish Flash support, mostly
StapleButter
2017-03-29
*
* emulation settings dialog
StapleButter
2017-03-29
*
remember window size.
StapleButter
2017-03-29
*
minimum size for the SDL window.
StapleButter
2017-03-29
*
blarg
StapleButter
2017-03-29
*
* clean up code
StapleButter
2017-03-29
*
don't rely on a SDL window to get keyboard input
StapleButter
2017-03-29
*
attempt
StapleButter
2017-03-28
*
oops
StapleButter
2017-03-28
*
custom main() and init SDL before everything else.
StapleButter
2017-03-28
*
start work on a separate SDL window
StapleButter
2017-03-28
*
stop the Start button from getting lost every goddamn time
StapleButter
2017-03-25
*
woops
StapleButter
2017-03-25
*
actual joystick support
StapleButter
2017-03-25
*
input dialog finished
StapleButter
2017-03-25
*
start getting somewhere with that input config dialog
StapleButter
2017-03-25
*
* implement missing graphics (affine BG, rotscaled bitmap sprite)
StapleButter
2017-03-24
*
fix bugs
StapleButter
2017-03-23
*
support for tiny EEPROM
StapleButter
2017-03-23
*
start work on the input config dialog. nonfunctional and looks like shit.
StapleButter
2017-03-23
*
aqezsfrdgthfyjgu
StapleButter
2017-03-23
*
* more thread-safe UI
StapleButter
2017-03-23
*
fix bug that occured when a flush command was sent between lines 192 and 215
StapleButter
2017-03-21
*
always apply matrix push/pop/store/restore to the vector matrix stack, even i...
StapleButter
2017-03-21
*
start 3D rendering at scanline 215. fixes Worms2D.
StapleButter
2017-03-21
*
fix that bug where NSMB's backgrounds lagged one frame behind
StapleButter
2017-03-21
*
fix bug that happened when HDMA got interrupted (or any repeating DMA, for th...
StapleButter
2017-03-21
*
* more accurate direct boot
StapleButter
2017-03-21
*
implement some obscure DMA types
StapleButter
2017-03-20
*
make timers not suck. fixes issues (Worms2 intro FMV plays at the right speed...
StapleButter
2017-03-20
*
input, with hardcoded (but not retarded) key mappings.
StapleButter
2017-03-20
*
make ROM path not be hardcoded.
StapleButter
2017-03-19
*
begin work on wxWidgets+SDL interface
StapleButter
2017-03-19
*
reorganize repo, move shit around
StapleButter
2017-03-16