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melonDS
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modified version of melonDS used for school/vsr
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Author
Age
*
make GL renderer able to coexist with GL screen drawing
Arisotura
2019-05-16
*
don't hardcode screen sizes
Arisotura
2019-05-16
*
preliminary, shitty, code for drawing the main window with OpenGL
Arisotura
2019-05-16
*
botch GL support.
Arisotura
2019-05-15
*
begin butchering uiArea
Arisotura
2019-05-15
*
BAHAHAHAHAHA
Arisotura
2019-05-14
*
derping around
Arisotura
2019-05-14
*
resolution switch somewhat functional
Arisotura
2019-05-12
*
don't scale the screen gap
Arisotura
2019-05-12
*
de-hardcode the GL renderer.
Arisotura
2019-05-12
*
finish de-hardcoding it. also, code 4x variant (not that I guarantee it to be...
Arisotura
2019-05-12
*
make GPU2D somewhat more flexible. change LineScale to be log2.
Arisotura
2019-05-12
*
split framebuffer.
Arisotura
2019-05-12
*
add relevant config entries
Arisotura
2019-05-12
*
draft video settings dialog with the envisioned features
Arisotura
2019-05-11
*
welp
Arisotura
2019-05-11
*
calculate hi-res vertex positions. reduces shaking of polygons when rendering...
Arisotura
2019-05-11
*
attempt to take shadow support a bit further.
Arisotura
2019-05-11
*
scale screen gap
Arisotura
2019-05-11
*
some optimization to the 2D pipeline
Arisotura
2019-05-10
*
fix derpy bug
Arisotura
2019-05-10
*
implement texture blending/shading modes
Arisotura
2019-05-10
*
* optional path for chunked rendering (might be faster, but not always)
Arisotura
2019-05-10
*
move code around
Arisotura
2019-05-10
*
(disabled) proof-of-concept antialiasing
Arisotura
2019-05-10
*
do not hardcode GL screen size all over the place
Arisotura
2019-05-10
*
temp fix for color effects
Arisotura
2019-05-08
*
hires hax. somewhat functional
Arisotura
2019-05-08
*
don't do OBJ window if it isn't enabled (oops)
Arisotura
2019-05-07
*
lay base for hi-res rendering
Arisotura
2019-05-03
*
some work on shadows.
Arisotura
2019-05-03
*
betterer transparency support
Arisotura
2019-05-02
*
beginning work on transparency support.
Arisotura
2019-05-02
*
half-proper screen clear.
Arisotura
2019-05-02
*
very evil shit
Arisotura
2019-05-01
*
don't lose half the zbuffer range
Arisotura
2019-04-29
*
fix the alpha0 shit
Arisotura
2019-04-29
*
add remaining texture types
Arisotura
2019-04-29
*
texcoord wrap modes
Arisotura
2019-04-29
*
* add type5 textures
Arisotura
2019-04-29
*
support 256-color textures.
Arisotura
2019-04-29
*
finally get wbuffering covered.
Arisotura
2019-04-25
*
weak little attempt at a zbuffer.
Arisotura
2019-04-24
*
now with perspective correction!
Arisotura
2019-04-10
*
here, have vertex colors
Arisotura
2019-04-10
*
make it actually work without asploding half the geometry
Arisotura
2019-04-10
*
it renders shit!!
Arisotura
2019-04-10
*
here, have shader shit
Arisotura
2019-04-09
*
actually, seems faster to read it all at once??
Arisotura
2019-04-01
*
glörg
Arisotura
2019-04-01
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