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* make it somewhat functional. move wifi socket bind setting to wifi settings d...Arisotura2019-02-21
* add base for wifi settings dialogArisotura2019-02-21
* import some sekrit code that was never committed beforeArisotura2019-02-21
* pack your shit, kids, we're movingArisotura2019-02-21
* oh well.Arisotura2019-02-21
* start adding LAN interface shitoArisotura2019-02-21
* fix WAV loading for files with more than one channel (fixes #351)Arisotura2019-02-16
* change LidCommand to HotkeyMask so we can use it for other hotkeys without ne...Arisotura2019-01-24
* standardize way to detect whether a joystick button was just pressedArisotura2019-01-24
* also, update copyright nameArisotura2019-01-22
* blarg. setting it to 4 breaks MillionaireArisotura2019-01-22
* tweak cached memory timings.StapleButter2019-01-18
* small optimization: avoid calling InterleaveSprites() if no sprites were drawn.StapleButter2019-01-06
* pause audio/mic devices when they're not needed.StapleButter2019-01-06
* Use workaround for GCC incompatibilities with MSVC aggregate returnsZapeth2019-01-06
* HARK HARK HARK HARKStapleButter2019-01-05
* redesign main emu loop to use timestamps instead of being a trainwreckStapleButter2019-01-05
* add PoC ARM9 instruction cache logic. not actually in use, but it's there as ...StapleButter2019-01-04
* GX: polygon pipeline doesn't get as far if the polygon is rejected by culling...StapleButter2019-01-03
* GX: always latch rendering engine registers even when not flushing (similar t...StapleButter2019-01-03
* blfdkgg. I'm a derp.StapleButter2019-01-03
* make nocashprint work from ARM code too.StapleButter2018-12-31
* oopsStapleButter2018-12-31
* add support for 128K EEPROM (Pokémon Mystery Dungeon - Explorers of Sky)StapleButter2018-12-31
* also, detect bad old romlist.bin and warn the user.StapleButter2018-12-31
* ROM list by game code rather than CRCStapleButter2018-12-31
* add 'window size' menu to set the window to an integer sizeStapleButter2018-12-30
* init savemem to 0xFF instead of 0x00.StapleButter2018-12-30
* might want to update that when hotplugging joysticks, tooStapleButter2018-12-30
* make it also be a thing under WindowsStapleButter2018-12-30
* libui/gtk: center windowsStapleButter2018-12-30
* libui/gtk: add functions to uiWindow for setting/getting minimized/maximized ...StapleButter2018-12-30
* * make savestate SRAM reloc disabled by default (confusing behavior)StapleButter2018-12-30
* make joystick hotpluggableStapleButter2018-12-30
* fix potential crashes in input config dialog when setting joystick buttons, b...StapleButter2018-12-29
* 2D: add support for 8bit reads to DISPCNT/BGCNT.StapleButter2018-12-21
* libui/windows: some work on hiDPI shitStapleButter2018-12-21
* move the W=0 check, to be sure to check all the verticesStapleButter2018-12-20
* some work on extreme/degenerate shit in GPUStapleButter2018-12-20
* 2D: fix fade effects to semitransp sprites and 3D layer. fixes #263StapleButter2018-12-19
* implement proper support for POWCNT1.StapleButter2018-12-18
* watch your debug code better, you derpStapleButter2018-12-18
* fix STRD_POST (dumbest copypaste bug of the year)StapleButter2018-12-18
* be sure to always reset NormalPipelineStapleButter2018-12-17
* fix oversight regarding hotkey joystick buttons. also prevent triggering the ...StapleButter2018-12-16
* prevent crash if mic init failsStapleButter2018-12-16
* HAW HAW HAW HAWStapleButter2018-12-16
* make it even safererStapleButter2018-12-16
* avoid potential crash with EmuDirectory if we somehow got no argv or an empty...StapleButter2018-12-16
* GX: timing for command 0x50 is more like 325 cycles on average on hardware. (...StapleButter2018-12-15