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* Fix detection of native NDS ARM BIOS images (#1910)Jesse Talavera2023-12-15
* Make the initial 3D renderer configurable via `NDSArgs` (#1913)Jesse Talavera2023-12-15
* Support emulating R4 Revolution/M3DS Simply cartridges. (#1854)Adrian Siekierka2023-12-15
* Sprinkle `const` around where appropriate (#1909)Jesse Talavera2023-12-12
* fix default emu settings tab (#1912)Jaklyy2023-12-12
* Fix some conflicts with windows.h in some configurationsNadia Holmquist Pedersen2023-12-11
* hopefully reset all GPU3D attributes properlyRSDuck2023-12-08
* Fix GBA<->DS comm not working when using FreeBIOSNadia Holmquist Pedersen2023-12-08
* Don't try to poke at the header on deinit if MPQueue is nullptrNadia Holmquist Pedersen2023-12-08
* Fix some minor instances of undefined behaviorJesse Talavera-Greenberg2023-12-08
* Correctly use the refactored `JitEnableWrite`Jesse Talavera-Greenberg2023-12-08
* Rearrange some `#include`sJesse Talavera-Greenberg2023-12-08
* Add some headers that were transitively included by the JITJesse Talavera-Greenberg2023-12-08
* Move some constants to `MemConstants.h`Jesse Talavera-Greenberg2023-12-08
* Exclude JIT-related declarations more aggressivelyJesse Talavera-Greenberg2023-12-08
* Add `override` to the ARM64 JIT's destructorJesse Talavera-Greenberg2023-12-08
* Don't set the JIT args if the JIT is offJesse Talavera-Greenberg2023-12-08
* Add stubs for `NDS::IsJITEnabled` and `SetJITArgs` for when the JIT is excludedJesse Talavera-Greenberg2023-12-08
* Remove a loose qualifierJesse Talavera-Greenberg2023-12-08
* Soften restrictions around `ARMJIT_Memory::RemapNWRAM`Jesse Talavera-Greenberg2023-12-08
* FreeBIOS: Ensure upper 16 bits are cleared in the initial crc16 value.CasualPokePlayer2023-12-06
* Remove the last `ConfigEntry` state (#1902)Jesse Talavera2023-12-05
* Use a `constexpr`-friendly cosine implementation (#1903)Jesse Talavera2023-12-05
* Initialize the framebuffers within the constructor (#1901)Jesse Talavera2023-12-04
* Refactor how save data (including SD cards) is initialized (#1898)Jesse Talavera2023-12-04
* Slight cleanup to SPU (#1900)Jesse Talavera2023-12-04
* Clean up the 3D renderer for enhanced flexibility (#1895)Jesse Talavera-Greenberg2023-11-29
* Refactor `NDS` and `DSi` to be objects (#1893)Jesse Talavera-Greenberg2023-11-28
* DSi_SD: implement command 17, 24 (#1877)Adrian Siekierka2023-11-26
* only fill edges when translucent if blending is enabled (#1882)Jaklyy2023-11-25
* Move all core types into namespaces (#1886)Jesse Talavera-Greenberg2023-11-25
* Use Platform::File calls in NDS::debug (#1888)Jesse Talavera-Greenberg2023-11-24
* Add support for saving animated iconsRayyan Ansari2023-11-23
* Refactor the JIT to be object-oriented (#1879)Jesse Talavera-Greenberg2023-11-18
* fix forgotten <array> includeNadia Holmquist Pedersen2023-11-15
* DSi_Camera: fix gcc-14 build issueorbea2023-11-11
* Refactor the GPU to be object-oriented (#1873)Jesse Talavera-Greenberg2023-11-09
* Move NDSCart-related global state into objects (#1871)Jesse Talavera-Greenberg2023-11-09
* Make AREngine::RunCheat public (#1872)Jesse Talavera-Greenberg2023-11-08
* Move GBACart-related global state into objects (#1870)Jesse Talavera-Greenberg2023-11-08
* Fix regression caused by change to front face polygon culling (#1820)Jaklyy2023-11-07
* Also exclude .note.GNU-stack section on Windows arm64Nadia Holmquist Pedersen2023-11-07
* ArchiveUtil: use signed return type instead of unsignedRayyan Ansari2023-11-06
* Fix some memory leaksRayyan Ansari2023-11-06
* ROMManager: initialise filedata to nullptrRayyan Ansari2023-11-05
* CameraManager: wait for camera to be loadedRayyan Ansari2023-11-05
* fuck every aspect of thisArisotura2023-11-05
* convert DSPArisotura2023-11-05
* convert DSi I2C and cameraArisotura2023-11-04
* convert AESArisotura2023-11-04