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* wifi: another little fixStapleButter2017-06-18
* wifi: fix reception of MP repliesStapleButter2017-06-18
* send empty reply when no MP reply is configuredStapleButter2017-06-16
* emulate RXTXADDR. receive packets progressively instead of all at once.StapleButter2017-06-15
* implement RFSTATUS/RFPINS values for TX and RXStapleButter2017-06-15
* more accurate MP replyStapleButter2017-06-15
* wifi: more correct IRQ behavior, time MP replies better.StapleButter2017-06-15
* wifi: proper TX/RX status switch and RX checkStapleButter2017-06-15
* fix some shitStapleButter2017-06-13
* * send undefined instructions to the proper exception handlerStapleButter2017-06-13
* fix QADD/QSUB/QDADD/QDSUB, those would write their result to the wrong register.StapleButter2017-06-13
* wifi: fix IRQ14 emulation. other fixes and attempts.StapleButter2017-06-13
* fix timing issue with ARM7 DMA (occasionally crapoed the 'Nintendo DS' sound ...StapleButter2017-06-12
* fix big with ARM STM instructions that include Rb in RlistStapleButter2017-06-12
* wifi: attempt at further MP functionality (reply, ack). not working. ugly.StapleButter2017-06-09
* * fix TX logic againStapleButter2017-06-07
* wifi: cmd timerStapleButter2017-06-05
* wifi: fix TX start logic (it is possible to write TXREQ then TXLOC)StapleButter2017-06-05
* * bump version numberStapleButter2017-06-04
* fail gracefully if BIOS/firmware are missingStapleButter2017-06-04
* fix socket recv under anything not WindowsStapleButter2017-06-04
* (finally) make the threaded 3D renderer option actually workStapleButter2017-06-04
* edge markingStapleButter2017-06-03
* clean up some shit. make framebuffer access less weird.StapleButter2017-06-03
* * fix range for 'equal' Z-test modeStapleButter2017-06-03
* only do lower-pixel rendering when rendering under an edgeStapleButter2017-06-01
* remove more per-pixel checksStapleButter2017-06-01
* separate rasterizer inner loop into three loops for leftedge/middle/rightedgeStapleButter2017-06-01
* * begin work on antialiasing, but not good yet. also code sucks.StapleButter2017-06-01
* * add 'push old pixel down' behavior for antialiasingStapleButter2017-05-28
* rework slope/edge code. lay groundwork for antialiasing.StapleButter2017-05-28
* * delay 3D rendering a bit (fixes Monster Trucks flickering)StapleButter2017-05-27
* fogStapleButter2017-05-26
* fix crapoed shadowsStapleButter2017-05-26
* fix alpha equation when blending is disabledStapleButter2017-05-26
* properly reset 3D thread stateStapleButter2017-05-26
* add threaded 3D option to the interface and config file. not functional yet.StapleButter2017-05-25
* quick hack: Tab toggles framerate limit.StapleButter2017-05-25
* first attempt at threading the 3D rendererStapleButter2017-05-23
* proper stencil bufferStapleButter2017-05-22
* make the renderer truly per-scanlineStapleButter2017-05-22
* gjhdiqokjdrhygjqdryhsjyryujytsrgrtfdhfijeogfieOZPYFGRozhmvyfgrIOZUHESjhjhrgth...StapleButter2017-05-21
* blargStapleButter2017-05-21
* make the 3D renderer work per-scanlineStapleButter2017-05-21
* draft APIs for threading in the core.StapleButter2017-05-19
* wifi improvementsStapleButter2017-05-12
* more work on packet reception.StapleButter2017-05-12
* attempt at actually sending packets.StapleButter2017-05-12
* (untested yet) code for sending and receiving packets via socketsStapleButter2017-05-11
* forgot Windows needs extra setup for socketsStapleButter2017-05-11