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modified version of melonDS used for school/vsr
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*
wifi: another little fix
StapleButter
2017-06-18
*
wifi: fix reception of MP replies
StapleButter
2017-06-18
*
send empty reply when no MP reply is configured
StapleButter
2017-06-16
*
emulate RXTXADDR. receive packets progressively instead of all at once.
StapleButter
2017-06-15
*
implement RFSTATUS/RFPINS values for TX and RX
StapleButter
2017-06-15
*
more accurate MP reply
StapleButter
2017-06-15
*
wifi: more correct IRQ behavior, time MP replies better.
StapleButter
2017-06-15
*
wifi: proper TX/RX status switch and RX check
StapleButter
2017-06-15
*
fix some shit
StapleButter
2017-06-13
*
* send undefined instructions to the proper exception handler
StapleButter
2017-06-13
*
fix QADD/QSUB/QDADD/QDSUB, those would write their result to the wrong register.
StapleButter
2017-06-13
*
wifi: fix IRQ14 emulation. other fixes and attempts.
StapleButter
2017-06-13
*
fix timing issue with ARM7 DMA (occasionally crapoed the 'Nintendo DS' sound ...
StapleButter
2017-06-12
*
fix big with ARM STM instructions that include Rb in Rlist
StapleButter
2017-06-12
*
wifi: attempt at further MP functionality (reply, ack). not working. ugly.
StapleButter
2017-06-09
*
* fix TX logic again
StapleButter
2017-06-07
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wifi: cmd timer
StapleButter
2017-06-05
*
wifi: fix TX start logic (it is possible to write TXREQ then TXLOC)
StapleButter
2017-06-05
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* bump version number
StapleButter
2017-06-04
*
fail gracefully if BIOS/firmware are missing
StapleButter
2017-06-04
*
fix socket recv under anything not Windows
StapleButter
2017-06-04
*
(finally) make the threaded 3D renderer option actually work
StapleButter
2017-06-04
*
edge marking
StapleButter
2017-06-03
*
clean up some shit. make framebuffer access less weird.
StapleButter
2017-06-03
*
* fix range for 'equal' Z-test mode
StapleButter
2017-06-03
*
only do lower-pixel rendering when rendering under an edge
StapleButter
2017-06-01
*
remove more per-pixel checks
StapleButter
2017-06-01
*
separate rasterizer inner loop into three loops for leftedge/middle/rightedge
StapleButter
2017-06-01
*
* begin work on antialiasing, but not good yet. also code sucks.
StapleButter
2017-06-01
*
* add 'push old pixel down' behavior for antialiasing
StapleButter
2017-05-28
*
rework slope/edge code. lay groundwork for antialiasing.
StapleButter
2017-05-28
*
* delay 3D rendering a bit (fixes Monster Trucks flickering)
StapleButter
2017-05-27
*
fog
StapleButter
2017-05-26
*
fix crapoed shadows
StapleButter
2017-05-26
*
fix alpha equation when blending is disabled
StapleButter
2017-05-26
*
properly reset 3D thread state
StapleButter
2017-05-26
*
add threaded 3D option to the interface and config file. not functional yet.
StapleButter
2017-05-25
*
quick hack: Tab toggles framerate limit.
StapleButter
2017-05-25
*
first attempt at threading the 3D renderer
StapleButter
2017-05-23
*
proper stencil buffer
StapleButter
2017-05-22
*
make the renderer truly per-scanline
StapleButter
2017-05-22
*
gjhdiqokjdrhygjqdryhsjyryujytsrgrtfdhfijeogfieOZPYFGRozhmvyfgrIOZUHESjhjhrgth...
StapleButter
2017-05-21
*
blarg
StapleButter
2017-05-21
*
make the 3D renderer work per-scanline
StapleButter
2017-05-21
*
draft APIs for threading in the core.
StapleButter
2017-05-19
*
wifi improvements
StapleButter
2017-05-12
*
more work on packet reception.
StapleButter
2017-05-12
*
attempt at actually sending packets.
StapleButter
2017-05-12
*
(untested yet) code for sending and receiving packets via sockets
StapleButter
2017-05-11
*
forgot Windows needs extra setup for sockets
StapleButter
2017-05-11
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