| Commit message (Expand) | Author | Age |
* | Fix edge case in the division engine, fix edge case in the CPU (#1003) | wheremyfoodat | 2021-02-19 |
* | Remove unneeded OpenGL loading function code (#1006) | WaluigiWare64 | 2021-02-17 |
* | use syncs instead of glFinish | RSDuck | 2021-02-16 |
* | try to fix build when the compiler is stricter | RSDuck | 2021-02-11 |
* | detach and delete shaders directly after linking | RSDuck | 2021-02-11 |
* | use std::function in Thread_Create so we can revert back to using it | RSDuck | 2021-02-11 |
* | Remove code duplication in `onChangeScreenSize` (#968) | gal20 | 2021-02-09 |
* | Allow for a more modular renderer backends (#990) | Wunk | 2021-02-09 |
* | fix #994 | RSDuck | 2021-02-09 |
* | wild shot into the dark | RSDuck | 2021-02-09 |
* | improve and fix NonStupidBitfield also get rid of some UB | RSDuck | 2021-02-09 |
* | Add NetBSD support (#985) | WaluigiWare64 | 2021-02-03 |
* | fix #978 | RSDuck | 2021-02-02 |
* | attempt at fixing #972 | RSDuck | 2021-02-02 |
* | prevent race condition around framebuffers | RSDuck | 2021-02-02 |
* | Initialise cursor hiding timer before potential deletion of ScreenPanelGL | WaluigiWare64 | 2021-01-29 |
* | call glFlush only once | RSDuck | 2021-01-29 |
* | Don't save the window size to the config if in full screen (#933) | Nadia Holmquist Pedersen | 2021-01-27 |
* | the rasteriser doesn't have to be done on line 144 | RSDuck | 2021-01-26 |
* | fix recent regression in screen layout calculation | RSDuck | 2021-01-26 |
* | fixes to the threadedness of the sw rasteriser | RSDuck | 2021-01-26 |
* | Use libepoxy to load in OpenGL functions (#960) | WaluigiWare64 | 2021-01-26 |
* | Add hybrid layout (#772) | gal20 | 2021-01-25 |
* | Fix some compiler warnings | WaluigiWare64 | 2021-01-25 |
* | more screen modes | RSDuck | 2021-01-24 |
* | Fix crash if OpenGL version is lower than requirements | WaluigiWare64 | 2021-01-24 |
* | Add FreeBSD support (#939) | WaluigiWare64 | 2021-01-22 |
* | minor code refactoring, to simplify BizHawk support (#958) | SuuperW | 2021-01-22 |
* | fix again | WaluigiWare64 | 2021-01-22 |
* | fix last commit | WaluigiWare64 | 2021-01-22 |
* | Add option to pause emulation when focus is lost | WaluigiWare64 | 2021-01-22 |
* | include polygon attr opaqueness for translucent polygons in render key | RSDuck | 2021-01-22 |
* | Polish up archive support (#930) | Madhav Kanbur | 2021-01-22 |
* | Implement "lag frame" flag and counter (#949) | SuuperW | 2021-01-21 |
* | GL: ensure to set depthmask to TRUE before rendering opaque shit | Arisotura | 2021-01-21 |
* | Add option to hide mouse on inactivity (#955) | WaluigiWare64 | 2021-01-21 |
* | fix ARM64 again | RSDuck | 2021-01-21 |
* | fix last commit for ARM64 | RSDuck | 2021-01-20 |
* | JIT: handle STR post with rd == rn | RSDuck | 2021-01-19 |
* | Define melonDS version in CMake | WaluigiWare64 | 2021-01-19 |
* | Add hotkey to swap screens (#953) | gal20 | 2021-01-18 |
* | implement swapping the position of both screens | RSDuck | 2021-01-17 |
* | keep only one handle of the NAND file around | RSDuck | 2021-01-17 |
* | pad ShaderConfig to a multiple of 16 | RSDuck | 2021-01-17 |
* | Also include Homebrew on ARM64 Mac location in CMake (#938) | WaluigiWare64 | 2021-01-11 |
* | quit on sigint (#934) | Ben Morris | 2021-01-10 |
* | Improved SRAM performance (#925) | Kimmy Andersson | 2021-01-09 |
* | handle edge cases properly | RSDuck | 2021-01-09 |
* | mask off upper bits when incrementing RX addr | RSDuck | 2021-01-09 |
* | readd vram invalidation through display capture | RSDuck | 2021-01-07 |