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* wifi: attempt at further MP functionality (reply, ack). not working. ugly.StapleButter2017-06-09
* fail gracefully if BIOS/firmware are missingStapleButter2017-06-04
* fix socket recv under anything not WindowsStapleButter2017-06-04
* (finally) make the threaded 3D renderer option actually workStapleButter2017-06-04
* properly reset 3D thread stateStapleButter2017-05-26
* add threaded 3D option to the interface and config file. not functional yet.StapleButter2017-05-25
* quick hack: Tab toggles framerate limit.StapleButter2017-05-25
* first attempt at threading the 3D rendererStapleButter2017-05-23
* gjhdiqokjdrhygjqdryhsjyryujytsrgrtfdhfijeogfieOZPYFGRozhmvyfgrIOZUHESjhjhrgth...StapleButter2017-05-21
* blargStapleButter2017-05-21
* more work on packet reception.StapleButter2017-05-12
* attempt at actually sending packets.StapleButter2017-05-12
* (untested yet) code for sending and receiving packets via socketsStapleButter2017-05-11
* forgot Windows needs extra setup for socketsStapleButter2017-05-11
* salvage socket init codeStapleButter2017-05-11
* woopsStapleButter2017-05-10
* add support for writing to VCount. incl. fucked-up display and altering frame...StapleButter2017-05-10
* framerate limiter that sucks less, based off SDL2_gfxStapleButter2017-05-10
* latch 3D registers upon VBlankStapleButter2017-05-09
* lay base for core->platform interactionStapleButter2017-05-09
* * stub more wifi crapStapleButter2017-04-07
* start SPU workStapleButter2017-04-06
* one last fixStapleButter2017-03-30
* fix touchscreen input. proper cleanup of threads. meaningless codeblocks crap.StapleButter2017-03-30
* I am a fucking idiotStapleButter2017-03-29
* maybe this shit will finally work. also update the README.StapleButter2017-03-29
* tweaksStapleButter2017-03-29
* derpStapleButter2017-03-29
* * emulation settings dialogStapleButter2017-03-29
* remember window size.StapleButter2017-03-29
* minimum size for the SDL window.StapleButter2017-03-29
* blargStapleButter2017-03-29
* * clean up codeStapleButter2017-03-29
* don't rely on a SDL window to get keyboard inputStapleButter2017-03-29
* attemptStapleButter2017-03-28
* oopsStapleButter2017-03-28
* custom main() and init SDL before everything else.StapleButter2017-03-28
* start work on a separate SDL windowStapleButter2017-03-28
* woopsStapleButter2017-03-25
* actual joystick supportStapleButter2017-03-25
* input dialog finishedStapleButter2017-03-25
* start getting somewhere with that input config dialogStapleButter2017-03-25
* * implement missing graphics (affine BG, rotscaled bitmap sprite)StapleButter2017-03-24
* start work on the input config dialog. nonfunctional and looks like shit.StapleButter2017-03-23
* * more thread-safe UIStapleButter2017-03-23
* input, with hardcoded (but not retarded) key mappings.StapleButter2017-03-20
* make ROM path not be hardcoded.StapleButter2017-03-19
* begin work on wxWidgets+SDL interfaceStapleButter2017-03-19