| Commit message (Expand) | Author | Age | |
|---|---|---|---|
| * | * clean up code | StapleButter | 2017-03-29 |
| * | don't rely on a SDL window to get keyboard input | StapleButter | 2017-03-29 |
| * | attempt | StapleButter | 2017-03-28 |
| * | oops | StapleButter | 2017-03-28 |
| * | custom main() and init SDL before everything else. | StapleButter | 2017-03-28 |
| * | start work on a separate SDL window | StapleButter | 2017-03-28 |
| * | woops | StapleButter | 2017-03-25 |
| * | actual joystick support | StapleButter | 2017-03-25 |
| * | input dialog finished | StapleButter | 2017-03-25 |
| * | start getting somewhere with that input config dialog | StapleButter | 2017-03-25 |
| * | * implement missing graphics (affine BG, rotscaled bitmap sprite) | StapleButter | 2017-03-24 |
| * | start work on the input config dialog. nonfunctional and looks like shit. | StapleButter | 2017-03-23 |
| * | * more thread-safe UI | StapleButter | 2017-03-23 |
| * | input, with hardcoded (but not retarded) key mappings. | StapleButter | 2017-03-20 |
| * | make ROM path not be hardcoded. | StapleButter | 2017-03-19 |
| * | begin work on wxWidgets+SDL interface | StapleButter | 2017-03-19 |