| Commit message (Expand) | Author | Age |
* | wifi: attempt at further MP functionality (reply, ack). not working. ugly. | StapleButter | 2017-06-09 |
* | fail gracefully if BIOS/firmware are missing | StapleButter | 2017-06-04 |
* | fix socket recv under anything not Windows | StapleButter | 2017-06-04 |
* | (finally) make the threaded 3D renderer option actually work | StapleButter | 2017-06-04 |
* | properly reset 3D thread state | StapleButter | 2017-05-26 |
* | add threaded 3D option to the interface and config file. not functional yet. | StapleButter | 2017-05-25 |
* | quick hack: Tab toggles framerate limit. | StapleButter | 2017-05-25 |
* | first attempt at threading the 3D renderer | StapleButter | 2017-05-23 |
* | gjhdiqokjdrhygjqdryhsjyryujytsrgrtfdhfijeogfieOZPYFGRozhmvyfgrIOZUHESjhjhrgth... | StapleButter | 2017-05-21 |
* | blarg | StapleButter | 2017-05-21 |
* | more work on packet reception. | StapleButter | 2017-05-12 |
* | attempt at actually sending packets. | StapleButter | 2017-05-12 |
* | (untested yet) code for sending and receiving packets via sockets | StapleButter | 2017-05-11 |
* | forgot Windows needs extra setup for sockets | StapleButter | 2017-05-11 |
* | salvage socket init code | StapleButter | 2017-05-11 |
* | woops | StapleButter | 2017-05-10 |
* | add support for writing to VCount. incl. fucked-up display and altering frame... | StapleButter | 2017-05-10 |
* | framerate limiter that sucks less, based off SDL2_gfx | StapleButter | 2017-05-10 |
* | latch 3D registers upon VBlank | StapleButter | 2017-05-09 |
* | lay base for core->platform interaction | StapleButter | 2017-05-09 |
* | * stub more wifi crap | StapleButter | 2017-04-07 |
* | start SPU work | StapleButter | 2017-04-06 |
* | one last fix | StapleButter | 2017-03-30 |
* | fix touchscreen input. proper cleanup of threads. meaningless codeblocks crap. | StapleButter | 2017-03-30 |
* | I am a fucking idiot | StapleButter | 2017-03-29 |
* | maybe this shit will finally work. also update the README. | StapleButter | 2017-03-29 |
* | tweaks | StapleButter | 2017-03-29 |
* | derp | StapleButter | 2017-03-29 |
* | * emulation settings dialog | StapleButter | 2017-03-29 |
* | remember window size. | StapleButter | 2017-03-29 |
* | minimum size for the SDL window. | StapleButter | 2017-03-29 |
* | blarg | StapleButter | 2017-03-29 |
* | * clean up code | StapleButter | 2017-03-29 |
* | don't rely on a SDL window to get keyboard input | StapleButter | 2017-03-29 |
* | attempt | StapleButter | 2017-03-28 |
* | oops | StapleButter | 2017-03-28 |
* | custom main() and init SDL before everything else. | StapleButter | 2017-03-28 |
* | start work on a separate SDL window | StapleButter | 2017-03-28 |
* | woops | StapleButter | 2017-03-25 |
* | actual joystick support | StapleButter | 2017-03-25 |
* | input dialog finished | StapleButter | 2017-03-25 |
* | start getting somewhere with that input config dialog | StapleButter | 2017-03-25 |
* | * implement missing graphics (affine BG, rotscaled bitmap sprite) | StapleButter | 2017-03-24 |
* | start work on the input config dialog. nonfunctional and looks like shit. | StapleButter | 2017-03-23 |
* | * more thread-safe UI | StapleButter | 2017-03-23 |
* | input, with hardcoded (but not retarded) key mappings. | StapleButter | 2017-03-20 |
* | make ROM path not be hardcoded. | StapleButter | 2017-03-19 |
* | begin work on wxWidgets+SDL interface | StapleButter | 2017-03-19 |