Commit message (Collapse) | Author | Age | ||
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| * | fix the whole mutex shito | StapleButter | 2019-05-31 | |
| | | | | | | | | fixes potential crash when resizing window | |||
| * | fix potential crash when switching video output methods | StapleButter | 2019-05-31 | |
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| * | try to fix fog consecutively to the Intel fix. still not perfect for ↵ | StapleButter | 2019-05-31 | |
| | | | | | | | | | | | | whatever reason also clean up more code | |||
| * | attempt at fixing THE FLICKERING without making everything shitty. also, ↵ | StapleButter | 2019-05-31 | |
| | | | | | | | | clean up code | |||
| * | clean up code, attempt at shit | StapleButter | 2019-05-31 | |
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| * | fix cleanup of libui objects when closing melonDS | StapleButter | 2019-05-30 | |
| | | | | | | | | | | fixes to Cmake shito attempt shit | |||
| * | Linux: start getting somewhere with the whole OpenGL shito | StapleButter | 2019-05-28 | |
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| * | apply tgsm's changes (see PR #411 ) | PoroCYon | 2019-05-26 | |
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| * | 'port' libui GL stuff to Linux | PoroCYon | 2019-05-26 | |
| | | | | | | | | | | | | Only implemented the functions needed by melonDS, and only tested using a very recent mesa+libglvnd+nouveau. Will most likely bork using proprietary nvidia or old(er) drivers (see gl.c) | |||
| * | fix oudated CMake compile settings, add OpenGL dependency for Linux | PoroCYon | 2019-05-26 | |
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| * | for config dialogs that reflect changes instantly, make behavior of window ↵ | Arisotura | 2019-05-25 | |
| | | | | | | | | close button consistent with that of Cancel button | |||
| * | close any opened dialogs when closing the main window | Arisotura | 2019-05-25 | |
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| * | * remove old 'threaded 3D' setting from emu settings dialog | Arisotura | 2019-05-25 | |
| | | | | | | | | * remove 'antialiasing' for now | |||
| * | Merge branch 'blackmagic' | Arisotura | 2019-05-25 | |
| |\ | | | | | | | | | | | | | | | | BAHAHAHHAHAHAHAAHAHAHAHHH HARK HARK HARK HARK HA-*~ | |||
| | * | fix possible crash | Arisotura | 2019-05-25 | |
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| | * | finalize the GL/software switch | Arisotura | 2019-05-25 | |
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| | * | simpler GPU-compositing. will make it easier to grab neighbor 2D/3D pixels ↵ | Arisotura | 2019-05-25 | |
| | | | | | | | | | | | | individually for filtering. | |||
| | * | of course | Arisotura | 2019-05-24 | |
| | | | | | | | | | | | | I'm a complete and absolute fucking idiot | |||
| | * | fix more bugs | Arisotura | 2019-05-24 | |
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| | * | getting somewhere?? | Arisotura | 2019-05-24 | |
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| | * | properly recreate window based on changes to either video output method or ↵ | Arisotura | 2019-05-24 | |
| | | | | | | | | | | | | 3D renderer | |||
| | * | more code botching | Arisotura | 2019-05-24 | |
| | | | | | | | | | | | | | | | | | | it's less shitty tho but still has bugs | |||
| | * | add API for getting/setting window size | Arisotura | 2019-05-23 | |
| | | | | | | | | | | | | bahahahaaa | |||
| | * | botch the code | Arisotura | 2019-05-23 | |
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| | * | welp. | Arisotura | 2019-05-21 | |
| | | | | | | | | | | | | progress | |||
| | * | modify libui GL support so that it will be compatible with GTK | Arisotura | 2019-05-21 | |
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| | * | burp | Arisotura | 2019-05-20 | |
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| | * | also, do master brightness | Arisotura | 2019-05-18 | |
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| | * | start work on display capture | Arisotura | 2019-05-17 | |
| | | | | | | | | | | | | also fix a bug in the compositing shader | |||
| | * | make screen shaders work with OpenGL 3.1 | Arisotura | 2019-05-17 | |
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| | * | fix 3D on bottom screen | Arisotura | 2019-05-16 | |
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| | * | BAHAHAHHHH | Arisotura | 2019-05-16 | |
| | | | | | | | | | | | | HARK HARK HARK | |||
| | * | BAHAHAHAHAHAHAHAA | Arisotura | 2019-05-16 | |
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| | * | Arisotura is a fucking derp | Arisotura | 2019-05-16 | |
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| | * | make GL renderer able to coexist with GL screen drawing | Arisotura | 2019-05-16 | |
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| | * | don't hardcode screen sizes | Arisotura | 2019-05-16 | |
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| | * | preliminary, shitty, code for drawing the main window with OpenGL | Arisotura | 2019-05-16 | |
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| | * | botch GL support. | Arisotura | 2019-05-15 | |
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| | * | begin butchering uiArea | Arisotura | 2019-05-15 | |
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| | * | resolution switch somewhat functional | Arisotura | 2019-05-12 | |
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| | * | don't scale the screen gap | Arisotura | 2019-05-12 | |
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| | * | de-hardcode the GL renderer. | Arisotura | 2019-05-12 | |
| | | | | | | | | | | | | | | | init framebuffer to black. fix bugs. | |||
| | * | make GPU2D somewhat more flexible. change LineScale to be log2. | Arisotura | 2019-05-12 | |
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| | * | split framebuffer. | Arisotura | 2019-05-12 | |
| | | | | | | | | | | | | | | | setup doublebuffering inside GPU.cpp. avoid copying a whole framebuffer every frame. better performance at higher res. | |||
| | * | add relevant config entries | Arisotura | 2019-05-12 | |
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| | * | draft video settings dialog with the envisioned features | Arisotura | 2019-05-11 | |
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| | * | welp | Arisotura | 2019-05-11 | |
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| | * | scale screen gap | Arisotura | 2019-05-11 | |
| | | | | | | | | | | | | also moar optimization... | |||
| | * | * optional path for chunked rendering (might be faster, but not always) | Arisotura | 2019-05-10 | |
| | | | | | | | | | | | | * fix bugs | |||
| | * | lay base for hi-res rendering | Arisotura | 2019-05-03 | |
| | | | | | | | | | | | | IT'S A PILE OF HACKS |