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| * | Fix MinGW resource file compilation issuesZapeth2019-08-25
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* | add VSync toggleArisotura2019-09-01
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* | more fixes to audio outputArisotura2019-09-01
| | | | | | | | maybe by 2034 we'll finally get that shit going
* | * new FPS limiterArisotura2019-08-29
|/ | | | | | * new audio output/sync method about fucking time
* start botching the FPS limiterArisotura2019-07-12
| | | | results in shitty audio because it's overflowing the buffer
* don't allow modifier mappings in input config dialog, eitherArisotura2019-07-09
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* input: don't check modifiers for regular inputArisotura2019-07-09
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* HARK HARK HARKArisotura2019-06-25
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* fix OpenGL deinit when closing emuArisotura2019-06-25
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* libui/windows: backport fix for #471Arisotura2019-06-25
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* fix bug when mapping a joystick axis control but no buttonArisotura2019-06-20
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* OpenGL: disable vsync, atleast under WindowsArisotura2019-06-20
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* add setting for showing/hiding OSDArisotura2019-06-12
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* stop fast-forward hotkeys from getting lost every damn timeArisotura2019-06-12
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* add pause/reset hotkeysArisotura2019-06-12
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* rework input/hotkey code to suck less, implement the new featuresArisotura2019-06-12
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* fix bugs, make it more responsiveArisotura2019-06-11
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* add ability to map joystick axes, tooArisotura2019-06-11
| | | | and add support for multiple hats
* add ability to map keys with modifiers, only in config UI for nowArisotura2019-06-11
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* actually save the current joystick IDArisotura2019-06-11
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* begin work on multiple joystick supportArisotura2019-06-11
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* add some OSD messages. prepare shit.Arisotura2019-06-11
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* fix ass-stupid bug in CP15 PU region setupArisotura2019-06-10
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* fix more stupid shit. askzjkdsfArisotura2019-06-09
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* fix last bugs when changing video settings with no game loadedArisotura2019-06-08
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* also, don't hardcode the timer interval in the callbackArisotura2019-06-04
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* when closing an input config dialog, remove SDL timer if neededArisotura2019-06-04
| | | | fixes #429
* make capitalization consistentArisotura2019-06-04
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* Merge branch 'master' into fast-forward-hotkeyArisotura2019-06-04
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| * add support for setting key mappings to noneArisotura2019-06-04
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| * use OSD for some actual purposesArisotura2019-06-03
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| * take the OSD shito somewhereArisotura2019-06-03
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| * more work on OSDArisotura2019-06-03
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| * fix some shitoArisotura2019-06-02
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| * fix bugs when changing 3D renderer with no game loadedArisotura2019-06-02
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| * lay base for OSDArisotura2019-06-02
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| * use regular slash instead of backslash in config file name. fixes #413Arisotura2019-06-01
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| * do binding of VS inputs and FS outputs before linking shader programs, as ↵Arisotura2019-05-31
| | | | | | | | | | | | per OpenGL standard. should fix the rendering issues with strict drivers (AMD, Intel).
| * also, properly delete glarea framebuffers on exitStapleButter2019-05-30
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| * Linux: fix uiGLGetProcAddress()StapleButter2019-06-01
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| * * add needed libui functions under Windows, even if they don't do a whole lotArisotura2019-05-31
| | | | | | | | * fix ass-stupid fog bug
| * blargStapleButter2019-05-31
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| * GL: don't draw the screens when nothing is runningStapleButter2019-05-31
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| * fix the whole mutex shitoStapleButter2019-05-31
| | | | | | | | fixes potential crash when resizing window
| * fix potential crash when switching video output methodsStapleButter2019-05-31
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| * try to fix fog consecutively to the Intel fix. still not perfect for ↵StapleButter2019-05-31
| | | | | | | | | | | | whatever reason also clean up more code
| * attempt at fixing THE FLICKERING without making everything shitty. also, ↵StapleButter2019-05-31
| | | | | | | | clean up code
| * clean up code, attempt at shitStapleButter2019-05-31
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| * fix cleanup of libui objects when closing melonDSStapleButter2019-05-30
| | | | | | | | | | fixes to Cmake shito attempt shit
| * Linux: start getting somewhere with the whole OpenGL shitoStapleButter2019-05-28
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