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* for config dialogs that reflect changes instantly, make behavior of window ↵Arisotura2019-05-25
| | | | close button consistent with that of Cancel button
* close any opened dialogs when closing the main windowArisotura2019-05-25
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* * remove old 'threaded 3D' setting from emu settings dialogArisotura2019-05-25
| | | | * remove 'antialiasing' for now
* Merge branch 'blackmagic'Arisotura2019-05-25
|\ | | | | | | | | | | BAHAHAHHAHAHAHAAHAHAHAHHH HARK HARK HARK HARK HA-*~
| * fix possible crashArisotura2019-05-25
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| * finalize the GL/software switchArisotura2019-05-25
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| * simpler GPU-compositing. will make it easier to grab neighbor 2D/3D pixels ↵Arisotura2019-05-25
| | | | | | | | individually for filtering.
| * of courseArisotura2019-05-24
| | | | | | | | I'm a complete and absolute fucking idiot
| * fix more bugsArisotura2019-05-24
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| * getting somewhere??Arisotura2019-05-24
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| * properly recreate window based on changes to either video output method or ↵Arisotura2019-05-24
| | | | | | | | 3D renderer
| * more code botchingArisotura2019-05-24
| | | | | | | | | | | | it's less shitty tho but still has bugs
| * add API for getting/setting window sizeArisotura2019-05-23
| | | | | | | | bahahahaaa
| * botch the codeArisotura2019-05-23
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| * welp.Arisotura2019-05-21
| | | | | | | | progress
| * modify libui GL support so that it will be compatible with GTKArisotura2019-05-21
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| * burpArisotura2019-05-20
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| * also, do master brightnessArisotura2019-05-18
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| * start work on display captureArisotura2019-05-17
| | | | | | | | also fix a bug in the compositing shader
| * make screen shaders work with OpenGL 3.1Arisotura2019-05-17
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| * fix 3D on bottom screenArisotura2019-05-16
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| * BAHAHAHHHHArisotura2019-05-16
| | | | | | | | HARK HARK HARK
| * BAHAHAHAHAHAHAHAAArisotura2019-05-16
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| * Arisotura is a fucking derpArisotura2019-05-16
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| * make GL renderer able to coexist with GL screen drawingArisotura2019-05-16
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| * don't hardcode screen sizesArisotura2019-05-16
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| * preliminary, shitty, code for drawing the main window with OpenGLArisotura2019-05-16
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| * botch GL support.Arisotura2019-05-15
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| * begin butchering uiAreaArisotura2019-05-15
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| * resolution switch somewhat functionalArisotura2019-05-12
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| * don't scale the screen gapArisotura2019-05-12
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| * de-hardcode the GL renderer.Arisotura2019-05-12
| | | | | | | | | | init framebuffer to black. fix bugs.
| * make GPU2D somewhat more flexible. change LineScale to be log2.Arisotura2019-05-12
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| * split framebuffer.Arisotura2019-05-12
| | | | | | | | | | setup doublebuffering inside GPU.cpp. avoid copying a whole framebuffer every frame. better performance at higher res.
| * add relevant config entriesArisotura2019-05-12
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| * draft video settings dialog with the envisioned featuresArisotura2019-05-11
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| * welpArisotura2019-05-11
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| * scale screen gapArisotura2019-05-11
| | | | | | | | also moar optimization...
| * * optional path for chunked rendering (might be faster, but not always)Arisotura2019-05-10
| | | | | | | | * fix bugs
| * lay base for hi-res renderingArisotura2019-05-03
| | | | | | | | IT'S A PILE OF HACKS
| * glörgArisotura2019-04-01
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| * * move GL init to main threadArisotura2019-04-01
| | | | | | | | * fix potential bug causing the screen bitmap to be created twice
| * first attempt at thingsArisotura2019-04-01
| | | | | | | | (also fix softrenderer reset)
| * adding that file might be good, tooArisotura2019-03-31
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| * * add some GL base to libui (only for Windows for now)Arisotura2019-03-31
| | | | | | | | * make the Codeblocks project a bit less braindead (don't repeat libraries for each build target)
| * draft API for OpenGL shito in libuiArisotura2019-03-31
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* | Merge pull request #398 from Nadia-h/masterArisotura2019-05-07
|\ \ | | | | | | Revamp CMake build system
| * | Removed commented codeNadia Holmquist Pedersen2019-05-01
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| * | Remove unnecessary commonted-out linesNadia Holmquist Pedersen2019-05-01
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| * | Revamp build systemNadia Holmquist Pedersen2019-05-01
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