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path: root/src/libui_sdl
Commit message (Collapse)AuthorAge
* properly recreate window based on changes to either video output method or ↵Arisotura2019-05-24
| | | | 3D renderer
* more code botchingArisotura2019-05-24
| | | | | | it's less shitty tho but still has bugs
* add API for getting/setting window sizeArisotura2019-05-23
| | | | bahahahaaa
* botch the codeArisotura2019-05-23
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* welp.Arisotura2019-05-21
| | | | progress
* modify libui GL support so that it will be compatible with GTKArisotura2019-05-21
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* burpArisotura2019-05-20
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* also, do master brightnessArisotura2019-05-18
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* start work on display captureArisotura2019-05-17
| | | | also fix a bug in the compositing shader
* make screen shaders work with OpenGL 3.1Arisotura2019-05-17
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* fix 3D on bottom screenArisotura2019-05-16
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* BAHAHAHHHHArisotura2019-05-16
| | | | HARK HARK HARK
* BAHAHAHAHAHAHAHAAArisotura2019-05-16
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* Arisotura is a fucking derpArisotura2019-05-16
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* make GL renderer able to coexist with GL screen drawingArisotura2019-05-16
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* don't hardcode screen sizesArisotura2019-05-16
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* preliminary, shitty, code for drawing the main window with OpenGLArisotura2019-05-16
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* botch GL support.Arisotura2019-05-15
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* begin butchering uiAreaArisotura2019-05-15
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* resolution switch somewhat functionalArisotura2019-05-12
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* don't scale the screen gapArisotura2019-05-12
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* de-hardcode the GL renderer.Arisotura2019-05-12
| | | | | init framebuffer to black. fix bugs.
* make GPU2D somewhat more flexible. change LineScale to be log2.Arisotura2019-05-12
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* split framebuffer.Arisotura2019-05-12
| | | | | setup doublebuffering inside GPU.cpp. avoid copying a whole framebuffer every frame. better performance at higher res.
* add relevant config entriesArisotura2019-05-12
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* draft video settings dialog with the envisioned featuresArisotura2019-05-11
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* welpArisotura2019-05-11
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* scale screen gapArisotura2019-05-11
| | | | also moar optimization...
* * optional path for chunked rendering (might be faster, but not always)Arisotura2019-05-10
| | | | * fix bugs
* lay base for hi-res renderingArisotura2019-05-03
| | | | IT'S A PILE OF HACKS
* glörgArisotura2019-04-01
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* * move GL init to main threadArisotura2019-04-01
| | | | * fix potential bug causing the screen bitmap to be created twice
* first attempt at thingsArisotura2019-04-01
| | | | (also fix softrenderer reset)
* adding that file might be good, tooArisotura2019-03-31
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* * add some GL base to libui (only for Windows for now)Arisotura2019-03-31
| | | | * make the Codeblocks project a bit less braindead (don't repeat libraries for each build target)
* draft API for OpenGL shito in libuiArisotura2019-03-31
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* fix stupid compilation issues on LinuxPoroCYon2019-03-30
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* fix potential memleak under WindowsArisotura2019-03-30
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* * remove EmuDirectory from the coreArisotura2019-03-27
| | | | * rework OpenLocalFile(), make the code more elegant, also fixes #352
* * move melon_fopen_local() to Platform.cppArisotura2019-03-27
| | | | | * make it require that the file already exist (hopefully fixing config saving bug) * finally axe melon_fopen.cpp
* move melon_fopen() to Platform.cppArisotura2019-03-27
| | | | melon_fopen_local() will need fixoring
* add pcap code for Linux. fix bugs.StapleButter2019-03-26
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* make it compile under Linux.StapleButter2019-03-26
| | | | it shits itself tho.
* remove aggressive loggingArisotura2019-03-26
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* not gonna need that crapArisotura2019-03-17
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* here have more code aaaaaaaaaaaaaArisotura2019-03-15
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* move platform specific config to platform specif ffile ayyyyyyyyyyygfghj;,gnxbfArisotura2019-03-15
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* UDP: forward received dataArisotura2019-03-09
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* * lay base for UDPArisotura2019-03-09
| | | | * only handle DNS when it's destined to our internal DNS server
* properly close sockets, so that they can be reusedArisotura2019-03-09
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