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* fix TCP checksum for odd lengthsArisotura2019-03-09
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* better TCP sequence numbersArisotura2019-03-09
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* somewhat better TCPArisotura2019-03-09
| | | | still not perfect
* receive data, tooArisotura2019-03-06
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* send shit.Arisotura2019-03-06
| | | | into the void for now.
* less shitty code.Arisotura2019-03-05
| | | | also, initiating TCP connection!
* * begin work on actual socket shitoArisotura2019-03-05
| | | | * move UDP-frame finishing to separate function
* finish (halfassed) DNS support.Arisotura2019-03-05
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* start work on DNSArisotura2019-03-05
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* start making things nicererArisotura2019-03-05
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* rework wifi settings dialog.Arisotura2019-03-04
| | | | fail gracefully if pcap isn't loaded successfully.
* make melonDS build againArisotura2019-03-04
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* fixor Platform.cppArisotura2019-03-04
| | | | also remove debug shit that accidentally slipped in
* nearly finish the split.Arisotura2019-03-04
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* take it furtherArisotura2019-03-04
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* start differenciating between direct and indirect LAN modes.Arisotura2019-03-04
| | | | indirect mode will use regular sockets and not pcap.
* more progress on LANMAGICArisotura2019-02-24
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* LANMAGIC: get somewhere.Arisotura2019-02-24
| | | | it works, but fucks up connections on the host.
* complete DHCP. ARP for the DHCP server. feed in proper DNS settings.Arisotura2019-02-23
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* start work on non-direct mode. reply to DHCP discover frame.Arisotura2019-02-23
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* hook LAN shito. open proper pcap device. etcArisotura2019-02-21
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* save LAN settingsArisotura2019-02-21
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* list adapters, display their infoArisotura2019-02-21
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* make it somewhat functional. move wifi socket bind setting to wifi settings ↵Arisotura2019-02-21
| | | | dialog.
* add base for wifi settings dialogArisotura2019-02-21
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* import some sekrit code that was never committed beforeArisotura2019-02-21
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* pack your shit, kids, we're movingArisotura2019-02-21
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* oh well.Arisotura2019-02-21
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* start adding LAN interface shitoArisotura2019-02-21
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* fix WAV loading for files with more than one channel (fixes #351)Arisotura2019-02-16
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* change LidCommand to HotkeyMask so we can use it for other hotkeys without ↵Arisotura2019-01-24
| | | | needing a billion variables
* standardize way to detect whether a joystick button was just pressedArisotura2019-01-24
| | | | (paving the way for more hotkeys)
* also, update copyright nameArisotura2019-01-22
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* pause audio/mic devices when they're not needed.StapleButter2019-01-06
| | | | fixes potential pop when starting emulator (due to playing uninitialized audio buffer).
* Use workaround for GCC incompatibilities with MSVC aggregate returnsZapeth2019-01-06
| | | | Fixes crash on MinGW builds when ID2D1RenderTarget::GetSize() is called
* blfdkgg. I'm a derp.StapleButter2019-01-03
| | | | fix potential buffer overflow.
* also, detect bad old romlist.bin and warn the user.StapleButter2018-12-31
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* add 'window size' menu to set the window to an integer sizeStapleButter2018-12-30
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* might want to update that when hotplugging joysticks, tooStapleButter2018-12-30
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* make it also be a thing under WindowsStapleButter2018-12-30
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* libui/gtk: center windowsStapleButter2018-12-30
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* libui/gtk: add functions to uiWindow for setting/getting minimized/maximized ↵StapleButter2018-12-30
| | | | | | state remember if main window is maximized, avoid updating the saved size when it is
* make joystick hotpluggableStapleButter2018-12-30
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* fix potential crashes in input config dialog when setting joystick buttons, ↵StapleButter2018-12-29
| | | | | | by using uiQueueMain() how could I not think of this? GTK is not thread safe.
* libui/windows: some work on hiDPI shitStapleButter2018-12-21
| | | | still looks derpy but atleast the rendering and touchscreen aren't broken
* fix oversight regarding hotkey joystick buttons. also prevent triggering the ↵StapleButter2018-12-16
| | | | lid command a billion times in a row with a joystick button.
* prevent crash if mic init failsStapleButter2018-12-16
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* make it even safererStapleButter2018-12-16
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* avoid potential crash with EmuDirectory if we somehow got no argv or an ↵StapleButter2018-12-16
| | | | empty path
* Merge pull request #285 from abcdjdj/limit_fpsStapleButter2018-12-15
|\ | | | | Add option to limit framerate from UI