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* begin work on general timing renovation. way shitty because it behaves as if ↵StapleButter2018-12-04
| | | | caches were off, so everything will be slow as shit.
* do not require dpad mappings for joystick axis to workStapleButter2018-12-02
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* * store all 32 matrix stack entries in savestates instead of 31.StapleButter2018-11-05
| | | | | * bump savestate version up. will break compatibility, but the alternative would be guessing the missing matrix entries somehow, so blarg. * avoid relocating the savefile if loading a savestate fails.
* remove trainwrecky code that caused issues now.StapleButter2018-10-26
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* fuck that shit.StapleButter2018-10-26
| | | | | | | | I fucking give up. Windows actually doesn't want to cooperate either, and is being utter shit. so, I'm going to do it the desmume way.
* finally come up with a (crummy) solution for those fucking shitty submenusStapleButter2018-10-26
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* until we actually get somewhere with the menu crap... fix potential crashes ↵StapleButter2018-10-26
| | | | when exiting.
* fix GTK menus asploding upon exit. hopefully. fuck this codeStapleButter2018-10-26
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* misc thingsStapleButter2018-10-24
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* separate SRAM setting coded, I guessStapleButter2018-10-24
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* * code function for relocating the savefile.StapleButter2018-10-23
| | | | | * don't bitch at the user when trying to load a savestate file that doesn't exist. * grey out 'load state' items if there is no file.
* pass savefile name to NDS::LoadROM() instead of having the core generate it.StapleButter2018-10-23
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* * start coding UI shito for savestatesStapleButter2018-10-23
| | | | | * change default mapping for L button to the key right next to Shift because we're gonna derp around with it * still some shito to fix, but hang on, we're getting there
* hax, finally making savestates usableStapleButter2018-10-18
| | | | | | | | F1 to save, F2 to load. filename hardcoded for now. shits itself: * when the 3D engine is used * when a debugger is used (heh)
* fixor copyright years.StapleButter2018-09-15
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* Merge pull request #224 from hcorion/alternate-loadingStapleButter2018-02-19
|\ | | | | Load bios, firmware and melonDS.ini from exe, ~/.config/melonds or AppData
| * Load bios, firmware and melonDS.ini from executable or ~/.config/melonds or ↵Zion Nimchuk2018-01-11
| | | | | | | | AppData
* | Fix build on linux, enable build directory supportdogtopus2017-12-22
|/ | | | | | | | | | Specifically: - Include stddef.h for missing ptrdiff_t - Define PCAP_OPENFLAG_PROMISCUOUS if not using WinPcap because it seems to be a WinPcap extension - Make use of CMAKE_CURRENT_{SOURCE,BINARY}_DIR to enable building under a directory other than root of the project
* avoid crashing when receiving a packet that is too largeStapleButter2017-12-19
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* hook up the LAN (pcap) interfaceStapleButter2017-12-18
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* start working on melonAP.StapleButter2017-12-18
| | | | it sends beacons!
* wifi: more shitStapleButter2017-12-18
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* actually init pcap etcStapleButter2017-12-17
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* start work on libpcap shitStapleButter2017-12-17
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* libui/windows: don't explode if setWindowText() fails. fixes random crash ↵StapleButter2017-12-17
| | | | | | when closing window. also add extra safety, can't hurt.
* gtk: add iconStapleButter2017-12-16
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* windows: add iconStapleButter2017-12-16
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* fix ScreenGap loading, fixes #218StapleButter2017-12-12
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* audio: change output rate to 47340Hz, add resampler with small margin to ↵StapleButter2017-12-11
| | | | | | elimiate pops/clicks due to output rate fluctuation output rate is picked such that 1024 samples at that rate equal exactly 710 samples at the SPU's output rate
* urgl. how could I let something that dumb slip inStapleButter2017-12-07
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* add option to toggle filteringStapleButter2017-12-07
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* libui: add parameter to uiDrawBitmapDraw() to specify filteringStapleButter2017-12-07
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* ensure proper minimum window size at all timesStapleButter2017-12-07
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* libui/GTK: properly clean up menus, so it doesn't crash upon exitStapleButter2017-12-05
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* libui/GTK: add area BG color supportStapleButter2017-12-05
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* libui/GTK: fix drawmatrix transform order to match Windows. fixes rotation.StapleButter2017-12-05
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* libui/GTK: start adding submenu support. cleanup still has to be done. use ↵StapleButter2017-12-05
| | | | uiMenuAppendCheckItem() for checkable items.
* libui/GTK: add uiAreaSetBackgroundColor, not hooked up yetStapleButter2017-12-05
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* don't pointlessly restrict the window sizeStapleButter2017-11-23
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* * remember screen rotation/gap/etc settingsStapleButter2017-11-23
| | | | * fix menu cleanup to take submenus into account properly, so it doesn't crash when exiting
* properly resize window when changing display settings, etcStapleButter2017-11-23
| | | | begin polishing things
* libui: add API for setting a background color for uiArea. (TODO: do for GTK)StapleButter2017-11-23
| | | | make window background black.
* (finally) fix soundStapleButter2017-11-11
| | | | | | * reset capture position when starting capture * reorder channel/capture handling * implement FIFO for channel and capture
* make screen rotation configurable. start making it all clean.StapleButter2017-11-09
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* make touchscreen code take rotation into accountStapleButter2017-11-09
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* begin work on rotationStapleButter2017-11-09
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* cooler screen positioning in horizontal modeStapleButter2017-11-08
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* attempt at horizontal mode, I guessStapleButter2017-11-08
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* actually implement screen gapStapleButter2017-11-08
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* attempt at auto-emphasis mode, emphasizing main screenStapleButter2017-10-30
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