Commit message (Collapse) | Author | Age | |
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* | clean up code, attempt at shit | StapleButter | 2019-05-31 |
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* | fix cleanup of libui objects when closing melonDS | StapleButter | 2019-05-30 |
| | | | | | fixes to Cmake shito attempt shit | ||
* | Linux: start getting somewhere with the whole OpenGL shito | StapleButter | 2019-05-28 |
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* | apply tgsm's changes (see PR #411 ) | PoroCYon | 2019-05-26 |
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* | 'port' libui GL stuff to Linux | PoroCYon | 2019-05-26 |
| | | | | | | Only implemented the functions needed by melonDS, and only tested using a very recent mesa+libglvnd+nouveau. Will most likely bork using proprietary nvidia or old(er) drivers (see gl.c) | ||
* | fix oudated CMake compile settings, add OpenGL dependency for Linux | PoroCYon | 2019-05-26 |
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* | for config dialogs that reflect changes instantly, make behavior of window ↵ | Arisotura | 2019-05-25 |
| | | | | close button consistent with that of Cancel button | ||
* | close any opened dialogs when closing the main window | Arisotura | 2019-05-25 |
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* | * remove old 'threaded 3D' setting from emu settings dialog | Arisotura | 2019-05-25 |
| | | | | * remove 'antialiasing' for now | ||
* | Merge branch 'blackmagic' | Arisotura | 2019-05-25 |
|\ | | | | | | | | | | | BAHAHAHHAHAHAHAAHAHAHAHHH HARK HARK HARK HARK HA-*~ | ||
| * | fix possible crash | Arisotura | 2019-05-25 |
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| * | finalize the GL/software switch | Arisotura | 2019-05-25 |
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| * | simpler GPU-compositing. will make it easier to grab neighbor 2D/3D pixels ↵ | Arisotura | 2019-05-25 |
| | | | | | | | | individually for filtering. | ||
| * | of course | Arisotura | 2019-05-24 |
| | | | | | | | | I'm a complete and absolute fucking idiot | ||
| * | fix more bugs | Arisotura | 2019-05-24 |
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| * | getting somewhere?? | Arisotura | 2019-05-24 |
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| * | properly recreate window based on changes to either video output method or ↵ | Arisotura | 2019-05-24 |
| | | | | | | | | 3D renderer | ||
| * | more code botching | Arisotura | 2019-05-24 |
| | | | | | | | | | | | | it's less shitty tho but still has bugs | ||
| * | add API for getting/setting window size | Arisotura | 2019-05-23 |
| | | | | | | | | bahahahaaa | ||
| * | botch the code | Arisotura | 2019-05-23 |
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| * | welp. | Arisotura | 2019-05-21 |
| | | | | | | | | progress | ||
| * | modify libui GL support so that it will be compatible with GTK | Arisotura | 2019-05-21 |
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| * | burp | Arisotura | 2019-05-20 |
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| * | also, do master brightness | Arisotura | 2019-05-18 |
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| * | start work on display capture | Arisotura | 2019-05-17 |
| | | | | | | | | also fix a bug in the compositing shader | ||
| * | make screen shaders work with OpenGL 3.1 | Arisotura | 2019-05-17 |
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| * | fix 3D on bottom screen | Arisotura | 2019-05-16 |
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| * | BAHAHAHHHH | Arisotura | 2019-05-16 |
| | | | | | | | | HARK HARK HARK | ||
| * | BAHAHAHAHAHAHAHAA | Arisotura | 2019-05-16 |
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| * | Arisotura is a fucking derp | Arisotura | 2019-05-16 |
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| * | make GL renderer able to coexist with GL screen drawing | Arisotura | 2019-05-16 |
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| * | don't hardcode screen sizes | Arisotura | 2019-05-16 |
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| * | preliminary, shitty, code for drawing the main window with OpenGL | Arisotura | 2019-05-16 |
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| * | botch GL support. | Arisotura | 2019-05-15 |
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| * | begin butchering uiArea | Arisotura | 2019-05-15 |
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| * | resolution switch somewhat functional | Arisotura | 2019-05-12 |
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| * | don't scale the screen gap | Arisotura | 2019-05-12 |
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| * | de-hardcode the GL renderer. | Arisotura | 2019-05-12 |
| | | | | | | | | | | init framebuffer to black. fix bugs. | ||
| * | make GPU2D somewhat more flexible. change LineScale to be log2. | Arisotura | 2019-05-12 |
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| * | split framebuffer. | Arisotura | 2019-05-12 |
| | | | | | | | | | | setup doublebuffering inside GPU.cpp. avoid copying a whole framebuffer every frame. better performance at higher res. | ||
| * | add relevant config entries | Arisotura | 2019-05-12 |
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| * | draft video settings dialog with the envisioned features | Arisotura | 2019-05-11 |
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| * | welp | Arisotura | 2019-05-11 |
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| * | scale screen gap | Arisotura | 2019-05-11 |
| | | | | | | | | also moar optimization... | ||
| * | * optional path for chunked rendering (might be faster, but not always) | Arisotura | 2019-05-10 |
| | | | | | | | | * fix bugs | ||
| * | lay base for hi-res rendering | Arisotura | 2019-05-03 |
| | | | | | | | | IT'S A PILE OF HACKS | ||
| * | glörg | Arisotura | 2019-04-01 |
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| * | * move GL init to main thread | Arisotura | 2019-04-01 |
| | | | | | | | | * fix potential bug causing the screen bitmap to be created twice | ||
| * | first attempt at things | Arisotura | 2019-04-01 |
| | | | | | | | | (also fix softrenderer reset) | ||
| * | adding that file might be good, too | Arisotura | 2019-03-31 |
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