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Commit message (Collapse)AuthorAge
* use regular slash instead of backslash in config file name. fixes #413Arisotura2019-06-01
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* do binding of VS inputs and FS outputs before linking shader programs, as ↵Arisotura2019-05-31
| | | | | | per OpenGL standard. should fix the rendering issues with strict drivers (AMD, Intel).
* also, properly delete glarea framebuffers on exitStapleButter2019-05-30
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* Linux: fix uiGLGetProcAddress()StapleButter2019-06-01
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* * add needed libui functions under Windows, even if they don't do a whole lotArisotura2019-05-31
| | | | * fix ass-stupid fog bug
* blargStapleButter2019-05-31
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* GL: don't draw the screens when nothing is runningStapleButter2019-05-31
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* fix the whole mutex shitoStapleButter2019-05-31
| | | | fixes potential crash when resizing window
* fix potential crash when switching video output methodsStapleButter2019-05-31
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* try to fix fog consecutively to the Intel fix. still not perfect for ↵StapleButter2019-05-31
| | | | | | whatever reason also clean up more code
* attempt at fixing THE FLICKERING without making everything shitty. also, ↵StapleButter2019-05-31
| | | | clean up code
* clean up code, attempt at shitStapleButter2019-05-31
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* fix cleanup of libui objects when closing melonDSStapleButter2019-05-30
| | | | | fixes to Cmake shito attempt shit
* Linux: start getting somewhere with the whole OpenGL shitoStapleButter2019-05-28
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* apply tgsm's changes (see PR #411 )PoroCYon2019-05-26
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* 'port' libui GL stuff to LinuxPoroCYon2019-05-26
| | | | | | Only implemented the functions needed by melonDS, and only tested using a very recent mesa+libglvnd+nouveau. Will most likely bork using proprietary nvidia or old(er) drivers (see gl.c)
* fix oudated CMake compile settings, add OpenGL dependency for LinuxPoroCYon2019-05-26
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* for config dialogs that reflect changes instantly, make behavior of window ↵Arisotura2019-05-25
| | | | close button consistent with that of Cancel button
* close any opened dialogs when closing the main windowArisotura2019-05-25
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* * remove old 'threaded 3D' setting from emu settings dialogArisotura2019-05-25
| | | | * remove 'antialiasing' for now
* Merge branch 'blackmagic'Arisotura2019-05-25
|\ | | | | | | | | | | BAHAHAHHAHAHAHAAHAHAHAHHH HARK HARK HARK HARK HA-*~
| * fix possible crashArisotura2019-05-25
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| * finalize the GL/software switchArisotura2019-05-25
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| * simpler GPU-compositing. will make it easier to grab neighbor 2D/3D pixels ↵Arisotura2019-05-25
| | | | | | | | individually for filtering.
| * of courseArisotura2019-05-24
| | | | | | | | I'm a complete and absolute fucking idiot
| * fix more bugsArisotura2019-05-24
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| * getting somewhere??Arisotura2019-05-24
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| * properly recreate window based on changes to either video output method or ↵Arisotura2019-05-24
| | | | | | | | 3D renderer
| * more code botchingArisotura2019-05-24
| | | | | | | | | | | | it's less shitty tho but still has bugs
| * add API for getting/setting window sizeArisotura2019-05-23
| | | | | | | | bahahahaaa
| * botch the codeArisotura2019-05-23
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| * welp.Arisotura2019-05-21
| | | | | | | | progress
| * modify libui GL support so that it will be compatible with GTKArisotura2019-05-21
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| * burpArisotura2019-05-20
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| * also, do master brightnessArisotura2019-05-18
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| * start work on display captureArisotura2019-05-17
| | | | | | | | also fix a bug in the compositing shader
| * make screen shaders work with OpenGL 3.1Arisotura2019-05-17
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| * fix 3D on bottom screenArisotura2019-05-16
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| * BAHAHAHHHHArisotura2019-05-16
| | | | | | | | HARK HARK HARK
| * BAHAHAHAHAHAHAHAAArisotura2019-05-16
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| * Arisotura is a fucking derpArisotura2019-05-16
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| * make GL renderer able to coexist with GL screen drawingArisotura2019-05-16
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| * don't hardcode screen sizesArisotura2019-05-16
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| * preliminary, shitty, code for drawing the main window with OpenGLArisotura2019-05-16
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| * botch GL support.Arisotura2019-05-15
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| * begin butchering uiAreaArisotura2019-05-15
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| * resolution switch somewhat functionalArisotura2019-05-12
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| * don't scale the screen gapArisotura2019-05-12
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| * de-hardcode the GL renderer.Arisotura2019-05-12
| | | | | | | | | | init framebuffer to black. fix bugs.
| * make GPU2D somewhat more flexible. change LineScale to be log2.Arisotura2019-05-12
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