aboutsummaryrefslogtreecommitdiff
path: root/src/frontend/qt_sdl
Commit message (Expand)AuthorAge
* Add Gaussian (SNES) audio interpolationNadia Holmquist Pedersen2024-03-08
* Release all keyboard keys on focus loss (fixes #1987)Nadia Holmquist Pedersen2024-02-25
* dont make a save file on launching a game (#1974)Jaklyy2024-02-13
* Check for write permissions for some key files (#1972)Jaklyy2024-02-07
* Allow the user to choose the UI themeNadia Holmquist Pedersen2024-02-07
* Add MaxFPS settingNadia Holmquist Pedersen2024-01-26
* Add support for using a portable directory without special build flags. (#1956)Steveice102024-01-24
* Slight fixups with `FATStorage` (#1934)Jesse Talavera2024-01-03
* TitleManagerDialog: Fix wrong color formatNadia Holmquist Pedersen2023-12-31
* integrate OSD into ScreenPanel and make it nicerArisotura2023-12-28
* sfjshArisotura2023-12-27
* fix OSD scaling on hiDPI screensArisotura2023-12-26
* separate EmuThread to its own fileArisotura2023-12-26
* Merge branch 'master' of github.com:melonDS-emu/melonDSArisotura2023-12-26
|\
| * Don't call Reset on nullptrNadia Holmquist Pedersen2023-12-26
| * "Incorrectly" link libslirp to stop its broken build system fucking upNadia Holmquist Pedersen2023-12-26
| * Screen.cpp: include missing headersNadia Holmquist Pedersen2023-12-26
* | start cleaning up: move OpenGL stuff out of EmuThreadArisotura2023-12-26
|/
* oopsArisotura2023-12-25
* add convenience method to Window class for OSD messagesArisotura2023-12-25
* move MainWindow and Screen stuff to separate files; WIPArisotura2023-12-24
* fix possible crashArisotura2023-12-23
* do not access NDS object emulation is pausedRSDuck2023-12-22
* Don't try to call transferLayout on non-GL ScreenPanelNadia Holmquist Pedersen2023-12-22
* Attempt to get rid of leftover QSharedMemory instance after crashNadia Holmquist Pedersen2023-12-22
* Reset DS object directly after creationRSDuck2023-12-21
* Check Q_OS_UNIX define insteadNadia Holmquist Pedersen2023-12-20
* Fix generic icon when using WaylandDaniel Simon2023-12-20
* Simplify the SRAM's representation in `NDSCartArgs` (#1914)Jesse Talavera2023-12-15
* Fix detection of native NDS ARM BIOS images (#1910)Jesse Talavera2023-12-15
* Make the initial 3D renderer configurable via `NDSArgs` (#1913)Jesse Talavera2023-12-15
* fix default emu settings tab (#1912)Jaklyy2023-12-12
* Fix some conflicts with windows.h in some configurationsNadia Holmquist Pedersen2023-12-11
* Don't try to poke at the header on deinit if MPQueue is nullptrNadia Holmquist Pedersen2023-12-08
* Don't set the JIT args if the JIT is offJesse Talavera-Greenberg2023-12-08
* Remove the last `ConfigEntry` state (#1902)Jesse Talavera2023-12-05
* Refactor how save data (including SD cards) is initialized (#1898)Jesse Talavera2023-12-04
* Clean up the 3D renderer for enhanced flexibility (#1895)Jesse Talavera-Greenberg2023-11-29
* Refactor `NDS` and `DSi` to be objects (#1893)Jesse Talavera-Greenberg2023-11-28
* Move all core types into namespaces (#1886)Jesse Talavera-Greenberg2023-11-25
* Add support for saving animated iconsRayyan Ansari2023-11-23
* Refactor the GPU to be object-oriented (#1873)Jesse Talavera-Greenberg2023-11-09
* Move NDSCart-related global state into objects (#1871)Jesse Talavera-Greenberg2023-11-09
* Move GBACart-related global state into objects (#1870)Jesse Talavera-Greenberg2023-11-08
* ArchiveUtil: use signed return type instead of unsignedRayyan Ansari2023-11-06
* Fix some memory leaksRayyan Ansari2023-11-06
* ROMManager: initialise filedata to nullptrRayyan Ansari2023-11-05
* CameraManager: wait for camera to be loadedRayyan Ansari2023-11-05
* convert DSi I2C and cameraArisotura2023-11-04
* convert AREngineArisotura2023-11-04