| Commit message (Expand) | Author | Age | |
|---|---|---|---|
| * | remove some UB | RSDuck | 2020-09-04 |
| * | GPU3D: implement zero-dot W limit (DISP_1DOT_DEPTH) | Arisotura | 2020-04-12 |
| * | detect whether we are running the game | Arisotura | 2020-02-24 |
| * | update copyright years | Arisotura | 2020-02-14 |
| * | hack so that the GL renderer can render lines | Arisotura | 2019-06-12 |
| * | Fix all -Wwrite-strings warnings | Cameron Cawley | 2019-05-04 |
| * | also, update copyright name | Arisotura | 2019-01-22 |
| * | redesign main emu loop to use timestamps instead of being a trainwreck | StapleButter | 2019-01-05 |
| * | add missing shit to savestates. bump the version up. | StapleButter | 2018-12-11 |
| * | add some missing shit to savestates | StapleButter | 2018-11-25 |
| * | add proper support for GXFIFO stalls. | StapleButter | 2018-11-23 |
| * | * store all 32 matrix stack entries in savestates instead of 31. | StapleButter | 2018-11-05 |
| * | fixor copyright years. | StapleButter | 2018-09-15 |
| * | base for savestate crapo. | StapleButter | 2018-09-15 |