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path: root/src/Savestate.h
Commit message (Expand)AuthorAge
* Protect savestates while the threaded software renderer is running (#1864)Jesse Talavera2024-01-07
* Move all core types into namespaces (#1886)Jesse Talavera-Greenberg2023-11-25
* update copyright yearsArisotura2023-11-04
* RTC revamp (#1867)Arisotura2023-10-30
* Slight polish to DMA (#1856)Jesse Talavera-Greenberg2023-10-24
* Implement in-memory savestates (#1693)Jesse Talavera-Greenberg2023-06-12
* pointless micro optimisationsRSDuck2023-04-28
* Increase savestate major version (#1567)patata2023-01-19
* update copyright headersArisotura2022-01-09
* Custom path support (#1333)Arisotura2022-01-07
* BAHAHAHAHAHAHAAAAA-+*~+Arisotura2021-09-02
* Cart refactor (#1073)Arisotura2021-04-25
* update copyright year and add missing GPL headersRSDuck2021-03-12
* Implement "lag frame" flag and counter (#949)SuuperW2021-01-21
* add cur vertex and light information to savestateRSDuck2020-12-09
* remove some UBRSDuck2020-09-04
* GPU3D: implement zero-dot W limit (DISP_1DOT_DEPTH)Arisotura2020-04-12
* detect whether we are running the gameArisotura2020-02-24
* update copyright yearsArisotura2020-02-14
* hack so that the GL renderer can render linesArisotura2019-06-12
* Fix all -Wwrite-strings warningsCameron Cawley2019-05-04
* also, update copyright nameArisotura2019-01-22
* redesign main emu loop to use timestamps instead of being a trainwreckStapleButter2019-01-05
* add missing shit to savestates. bump the version up.StapleButter2018-12-11
* add some missing shit to savestatesStapleButter2018-11-25
* add proper support for GXFIFO stalls.StapleButter2018-11-23
* * store all 32 matrix stack entries in savestates instead of 31.StapleButter2018-11-05
* fixor copyright years.StapleButter2018-09-15
* base for savestate crapo.StapleButter2018-09-15