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Savestate.h
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Author
Age
*
Protect savestates while the threaded software renderer is running (#1864)
Jesse Talavera
2024-01-07
*
Move all core types into namespaces (#1886)
Jesse Talavera-Greenberg
2023-11-25
*
update copyright years
Arisotura
2023-11-04
*
RTC revamp (#1867)
Arisotura
2023-10-30
*
Slight polish to DMA (#1856)
Jesse Talavera-Greenberg
2023-10-24
*
Implement in-memory savestates (#1693)
Jesse Talavera-Greenberg
2023-06-12
*
pointless micro optimisations
RSDuck
2023-04-28
*
Increase savestate major version (#1567)
patata
2023-01-19
*
update copyright headers
Arisotura
2022-01-09
*
Custom path support (#1333)
Arisotura
2022-01-07
*
BAHAHAHAHAHAHAAAAA-+*~+
Arisotura
2021-09-02
*
Cart refactor (#1073)
Arisotura
2021-04-25
*
update copyright year and add missing GPL headers
RSDuck
2021-03-12
*
Implement "lag frame" flag and counter (#949)
SuuperW
2021-01-21
*
add cur vertex and light information to savestate
RSDuck
2020-12-09
*
remove some UB
RSDuck
2020-09-04
*
GPU3D: implement zero-dot W limit (DISP_1DOT_DEPTH)
Arisotura
2020-04-12
*
detect whether we are running the game
Arisotura
2020-02-24
*
update copyright years
Arisotura
2020-02-14
*
hack so that the GL renderer can render lines
Arisotura
2019-06-12
*
Fix all -Wwrite-strings warnings
Cameron Cawley
2019-05-04
*
also, update copyright name
Arisotura
2019-01-22
*
redesign main emu loop to use timestamps instead of being a trainwreck
StapleButter
2019-01-05
*
add missing shit to savestates. bump the version up.
StapleButter
2018-12-11
*
add some missing shit to savestates
StapleButter
2018-11-25
*
add proper support for GXFIFO stalls.
StapleButter
2018-11-23
*
* store all 32 matrix stack entries in savestates instead of 31.
StapleButter
2018-11-05
*
fixor copyright years.
StapleButter
2018-09-15
*
base for savestate crapo.
StapleButter
2018-09-15