Commit message (Collapse) | Author | Age | |
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* | remove some UB | RSDuck | 2020-09-04 |
| | | | | | | | - savestates used to read a four bytes from a single byte value - a few unassigned variables - some other things - also make the ROR macro an inline function | ||
* | GPU3D: implement zero-dot W limit (DISP_1DOT_DEPTH) | Arisotura | 2020-04-12 |
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* | detect whether we are running the game | Arisotura | 2020-02-24 |
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* | update copyright years | Arisotura | 2020-02-14 |
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* | hack so that the GL renderer can render lines | Arisotura | 2019-06-12 |
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* | Fix all -Wwrite-strings warnings | Cameron Cawley | 2019-05-04 |
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* | also, update copyright name | Arisotura | 2019-01-22 |
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* | redesign main emu loop to use timestamps instead of being a trainwreck | StapleButter | 2019-01-05 |
| | | | | | | | | * cleaner code * faster in some cases * more accurate (on-demand compensation for timers and GPU) * less prone to desyncs * overall betterer | ||
* | add missing shit to savestates. bump the version up. | StapleButter | 2018-12-11 |
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* | add some missing shit to savestates | StapleButter | 2018-11-25 |
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* | add proper support for GXFIFO stalls. | StapleButter | 2018-11-23 |
| | | | | | | | | bad games that blast the GXFIFO and overflow it: * Super Mario 64 DS * Rayman RR2 latter seems to get its music streaming crapoed. | ||
* | * store all 32 matrix stack entries in savestates instead of 31. | StapleButter | 2018-11-05 |
| | | | | | * bump savestate version up. will break compatibility, but the alternative would be guessing the missing matrix entries somehow, so blarg. * avoid relocating the savefile if loading a savestate fails. | ||
* | fixor copyright years. | StapleButter | 2018-09-15 |
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* | base for savestate crapo. | StapleButter | 2018-09-15 |
I'm not quite settled yet, so before I can get into the real meat, I figured I'd address some 'popular request' items. |