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Commit message (Collapse)AuthorAge
* remove some UBRSDuck2020-09-04
| | | | | | | - savestates used to read a four bytes from a single byte value - a few unassigned variables - some other things - also make the ROR macro an inline function
* GPU3D: implement zero-dot W limit (DISP_1DOT_DEPTH)Arisotura2020-04-12
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* detect whether we are running the gameArisotura2020-02-24
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* update copyright yearsArisotura2020-02-14
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* hack so that the GL renderer can render linesArisotura2019-06-12
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* Fix all -Wwrite-strings warningsCameron Cawley2019-05-04
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* also, update copyright nameArisotura2019-01-22
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* redesign main emu loop to use timestamps instead of being a trainwreckStapleButter2019-01-05
| | | | | | | | * cleaner code * faster in some cases * more accurate (on-demand compensation for timers and GPU) * less prone to desyncs * overall betterer
* add missing shit to savestates. bump the version up.StapleButter2018-12-11
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* add some missing shit to savestatesStapleButter2018-11-25
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* add proper support for GXFIFO stalls.StapleButter2018-11-23
| | | | | | | | bad games that blast the GXFIFO and overflow it: * Super Mario 64 DS * Rayman RR2 latter seems to get its music streaming crapoed.
* * store all 32 matrix stack entries in savestates instead of 31.StapleButter2018-11-05
| | | | | * bump savestate version up. will break compatibility, but the alternative would be guessing the missing matrix entries somehow, so blarg. * avoid relocating the savefile if loading a savestate fails.
* fixor copyright years.StapleButter2018-09-15
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* base for savestate crapo.StapleButter2018-09-15
I'm not quite settled yet, so before I can get into the real meat, I figured I'd address some 'popular request' items.