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path: root/src/Savestate.h
Commit message (Expand)AuthorAge
* remove some UBRSDuck2020-09-04
* GPU3D: implement zero-dot W limit (DISP_1DOT_DEPTH)Arisotura2020-04-12
* detect whether we are running the gameArisotura2020-02-24
* update copyright yearsArisotura2020-02-14
* hack so that the GL renderer can render linesArisotura2019-06-12
* Fix all -Wwrite-strings warningsCameron Cawley2019-05-04
* also, update copyright nameArisotura2019-01-22
* redesign main emu loop to use timestamps instead of being a trainwreckStapleButter2019-01-05
* add missing shit to savestates. bump the version up.StapleButter2018-12-11
* add some missing shit to savestatesStapleButter2018-11-25
* add proper support for GXFIFO stalls.StapleButter2018-11-23
* * store all 32 matrix stack entries in savestates instead of 31.StapleButter2018-11-05
* fixor copyright years.StapleButter2018-09-15
* base for savestate crapo.StapleButter2018-09-15