| Commit message (Collapse) | Author | Age |
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* Simplify the SRAM's representation in `NDSCartArgs`
- I overthought this one.
- I could've just checked `args && args->SRAM`, but then some other poor bastard might make this mistake.
- Don't mix `pair`, `optional`, and `unique_ptr` all at once, kids.
* Fix a `nullptr` read
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* Fix detection of native NDS ARM BIOS images
- Instead of checking for built-in BIOS images, now the altered methods check for native ones
- The CRC32 must match exactly; patched BIOS images will result in `false`
* Encapsulate `NDS::ARM9BIOS` and `ARM7BIOS`
- Also compute the checksum only when setting the BIOS
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* Support emulating R4 Revolution/M3DS Simply cartridges.
* NDSCartR4: Write state information to savestate file.
* NDSCart: Use strncmp instead of strcmp for R4 detection.
* NDSCartR4: stylistic improvements
* NDSCartR4: rudimentary Ace3DS support
* NDSCartR4: fix boot when firmware enabled
* NDSCartR4: Fix for namespace changes
---------
Co-authored-by: RSDuck <RSDuck@users.noreply.github.com>
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* Sprinkle `const` around where appropriate
- This will make it easier to use `NDS` objects in `const` contexts (e.g. `const` parameters or methods)
* Remove the `const` qualifier on `DSi_DSP::DSPRead16`
- MMIO reads can be non-pure, so this may not be `const` in the future
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* Get rid of `ConfigEntry::ExternalBIOSEnable`
- Now the BIOS files themselves are checked
- The frontend's `Config::ExternalBIOSEnable` is not affected
* Add `JITArgs`
* Pass the JIT status to the `ARM` constructors
* Encapsulate `NDS::EnableJIT`
* Pass `JITArgs` to `ARMJIT`'s constructor
* Remove the `JIT_*` `ConfigEntry`s in favor of members
- Allow all the JIT args to be set with `NDS::SetJITArgs`
- Encapsulate the JIT-related parameters in `ARMJIT` so they can reset the block cache if changed
- Update the active (or newly-created) console in the frontend with adjusted JIT args
* Make audio bit depth and interpolation configurable in `NDSArgs`
- Define enums for both
- Give those settings default values in `NDSArgs`
- Remove `ConfigEntry::AudioBitDepth`
- Initialize these settings in the relevant SPU constructors
* Move the last DSi-specific logic in `Reset` to its own subclass
* Remove `ConfigEntry::DSi_FullBIOSBoot`
- Add members to `DSi` instead for getting and setting this
- Update the frontend to accommodate these changes
* Oops, missed a spot
* Remove `ConfigEntry::Firm_MAC` and `Platform::GetConfigArray`
- Also move the MAC parsing code to `ROMManager`
* Remove the last `ConfigEntry` state
- Make GDB support configurable via members
* Add some `#ifdef`s that I'd almost forgotten
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* Remove `FATStorage::Open` and `FATStorage::Close`
- That's what the constructor and destructor are for, respectively
* Add `FATStorage::IsReadOnly`
* Slight cleanup of `FATStorage`
- Make it move-constructible and move-assignable
- Represent the absence of a sync directory with `std::optional`, not an empty string
- Add `FATStorageArgs` for later use
* Refactor `CartHomebrew` to accept an optional `FATStorageArgs`
- `CartHomebrew` uses it to load an SD card image
- Not passing a `FATStorage` directly because we won't know if we need to load the card until we parse the ROM
- Store the `FATStorage` inside a `std::optional` instead of a pointer
- `CartHomebrew::Reset` no longer reloads the SD card; the frontend needs to set it with the `SetSDCard` method
* Close `NANDImage::CurFile` when move-assigning
- Whoops
* Add `Args.h`
- To construct a `NDS` or `DSi` with arguments
- Mostly intended for system files
* Fix incorrect `final` placement
* Refactor how `DSi`'s NAND and SD card are set
- Provide them via a `DSiArgs` argument in the constructor
- Give `DSi_MMCStorage` ownership of the `NANDImage` or `FATStorage` as needed, and expose getters/setters
- Replace `DSi_SDHost::Ports` with a `array<unique_ptr, 2>` to reduce the risk of leaks
- Store `DSi_MMCStorage`'s disk images in a `std::variant`
- The SD card and NAND image are no longer reset in `Reset()`; the frontend will need to do that itself
* Add getters/setters on `DSi` itself for its storage media
* Remove newly-unused `Platform::ConfigEntry`s
* Use `DSi::SetNAND` in the frontend
* Add `EmuThread::NeedToRecreateConsole`
* Document `NDSArgs` and give its fields default values
* Refactor how system files are loaded upon construction
- Pass `NDSArgs&&` into `NDS`'s constructor
- Use `std::array` for the emulator's BIOS images and the built-in FreeBIOS, to simplify copying and comparison
- Initialize the BIOS, firmware, and SD cards from `NDSArgs` or `DSiArgs`
- Add a new default constructor for `NDS` (not `DSi`) that initializes the DS with default system files
- Embed `FirmwareMem::Firmware` directly instead of in a `unique_ptr`
- `SPIHost` now takes a `Firmware&&` that it forwards to `FirmwareMem`
- Add `Firmware` getters/setters plus `const` variants for `NDS`, `Firmware`, and `FirmwareMem`
- Simplify installation of firmware
* Initialize the DSi BIOS in the constructor
- Change `DSi::ARM9iBIOS` and `ARM7iBIOS` to `std::array`
* Update the frontend to reflect the core's changes
* Remove `DSi_SDHost::CloseHandles`
* Pass `nullopt` instead of the empty string when folder sync is off
* Deduplicate ROM extraction logic
- `LoadGBAROM` and `LoadROM` now delegate to `LoadROMData`
- Also use `unique_ptr` instead of `new[]`
* Oops, missed some `get()`'s
* Move `NDS::IsLoadedARM9BIOSBuiltIn` to the header
- So it's likelier to be inlined
- Same for the ARM7 version
* Remove `NDS::SetConsoleType`
* Add `NDS::SetFirmware`
* Move `GBACart::SetupSave` to be `protected`
- It was only ever used inside the class
* Rename `GBACart::LoadSave` to `SetSaveMemory`
- Same for the cart slot
* Declare `GBACartSlot` as a friend of `GBACart::CartCommon`
* Revise `GBACartSlot`'s getters and setters
- Rename `InsertROM` and `LoadROM` to `SetCart`
- Add a `GetCart` method
* Clean up getters and setters for NDS and GBA carts
* Clean up how carts are inserted into the slots
- Remove setters that operate directly on pointers, to simplify error-handling (use ParseROM instead)
- Add overloads for all carts that accept a `const u8*` (to copy the ROM data) and a `unique_ptr<u8[]>` (to move the ROM data)
- Store all ROM and RAM data in `unique_ptr`
- Default-initialize all fields
- Simplify constructors and destructors, inheriting where applicable
* Refactor GBA save data insertion
- Make `SetupSave` private and non-virtual and move its logic to be in `SetSaveMemory`
- Add overloads for setting save data in the constructor
- Update the SRAM completely in `SetSaveMemory`
* Clean up `NDSCart::CartCommon::SetSaveMemory`
- Move its declaration next to the other `SaveMemory` methods
- Move its (empty) implementation to the header
* Add some comments
* Add Utils.cpp and Utils.h
* Rename some functions in Utils for clarity
* Add `GBACart::ParseROM` and `NDSCart::ParseROM` overloads that accept `unique_ptr<u8[]>`
- The `u8*` overloads delegate to these new overloads
- Also move `SetupSave` for both kinds of carts to be private non-virtual methods
* Finalize the `NDSCart` refactor
- Add `NDSCartArgs` to pass to `ParseROM`
- Add SRAM arguments for all retail carts
- Initialize SRAM inside the constructor
- Delegate to other constructors where possible
* Replace `ROMManager::NDSSave` and `GBASave` with `unique_ptr`
* Make both cart slots return the previously-inserted cart in `EjectCart`
- Primarily intended for reusing carts when resetting the console
* Make `NDS::EjectCart` return the old cart
* Initialize both cart slots with the provided ROM (if any)
* Make `NDS::EjectGBACart` return the ejected cart
* Clean up some comments in Args.h
* Rename `ROMManager::LoadBIOS` to `BootToMenu`
- Clarifies the intent
* Add `ROMManager::LoadDLDISDCard`
* Add a doc comment
* Refactor how the `NDS` is created or updated
- Rewrite `CreateConsole` to read from `Config` and load system files, but accept carts as arguments
- Fail without creating an `NDS` if any required system file doesn't load
- Add `UpdateConsole`, which delegates to `CreateConsole` if switching modes or starting the app
- Use `std::variant` to indicate whether a cart should be removed, inserted, or reused
- Load all system files (plus SD cards) in `UpdateConsole`
- Eject the cart and reinsert it into the new console if applicable
* Respect some more `Config` settings in the `Load*` functions
* Remove `InstallNAND` in favor of `LoadNAND`
* Fix some potential bugs in `LoadROMData`
* Oops, forgot to delete the definition of `InstallNAND`
* Add functions to get `FATStorageArgs`
- Not the cards themselves, but to get the arguments you _would_ use to load the cards
* Refactor `ROMManager::LoadROM`
- Load the ROM and save data before trying to initialize the console
* Clean up `ROMManager::Reset` and `BootToMenu`
- Let `EmuThread::UpdateConsole` do the heavy lifting
* Clean up `LoadGBAROM`
* Remove some unused functions
* Set the default DSi BIOS to be broken in `DSiArgs`
* Respect `Config::DSiFullBIOSBoot` when loading DSi BIOS files
* Remove some more unused functions
* Remove redundant `virtual` specifiers
* Refactor `NDSCart::CartCommon::Type()` to return a member instead of a constant
- One less virtual dispatch
- The cart type is read in `NDSCartSlot::DoSavestate`, which is a path downstream (due to rewinding)
* Remove a hash that I computed for debugging purposes
* Make `ByteSwap` `constexpr`
* Remove an unused `#include`
* Remove unnecessary functions from the NDS carts
- Mostly overrides that added nothing
* Default-initialize all NDSCart fields
* Make `GBACart::Type()` not rely on virtual dispatch
- `GBACartSlot::DoSavestate` calls it, and savestates can be a hot path downstream
* Don't forget to reset the base class in `CartGameSolarSensor::Reset()`
* Remove redundant `virtual` specifiers
* Default-initialize some fields in `GBACart`
* Fix ROMs not loading from archives in the frontend
- Whoops
* Change how the `Firmware` member is declared
* Forgot an include in Utils.cpp
* Rename `FirmwareMem::Firmware` to `FirmwareData` to fix a build error on Linux
- One of these days I'll convince you people to let me use `camelCaseMemberNames`
* Add `override` to places in `DSi_MMCStorage` that warrant it
* Fix firmware saving on the frontend
- Remove `GetConfigString` and `ConfigEntry::WifiSettingsPath` while I'm at it
* Add a non-const `GetNAND()`
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* First crack at refactoring NDS and DSi into objects
- Remove all global/`static` variables in `NDS` and related classes
- Rely more on virtual dispatch when we need to pick methods at runtime
- Pass `NDS&` or `DSi&` to its constituent components where necessary
- Introduce some headers or move some definitions to break `#include` cycles
* Refactor the frontend to accommodate the core's changes
* Move up `SchedList`'s declaration
- Move it to before the components are initialized so the `map`s inside are initialized
- Fields in C++ are initialized in the order they're declared
* Fix a crash when allocating memory
* Fix JIT-free builds
* Fix GDB-free builds
* Fix Linux builds
- Explicitly qualify some member types in NDS, since they share the same name as their classes
* Remove an unnecessary template argument
- This was causing the build to fail on macOS
* Fix ARM and Android builds
* Rename `Constants.h` to `MemConstants.h`
* Add `NDS::IsRunning()`
* Use an `#include` guard instead of `#pragma once`
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* Reorganize namespaces
- Most types are now moved into the `melonDS` namespace
- Only good chance to do this for a while, since a big refactor is next
* Fix the build
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* Move NDSCart-related global state into objects
- RAII will now do the heavy lifting
- Mark some methods as const or noexcept
* Move GBACart-related global state into objects (#1870)
- RAII will now do the heavy lifting
- Mark some methods as const or noexcept
- Once the `NDS` object is finalized, most of these `assert`s can go away
* Make AREngine::RunCheat public (#1872)
- I use it directly in melonDS DS to apply single cheats without using ARCodeFile
- Before the AREngine refactor I could just redeclare the function in my code
- Now I can't
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* Replace some standard I/O calls with Platform equivalents
- I missed a spot when I submitted that PR a few months ago
* Include <memory> in DSi_NAND.h
- Because it uses unique_ptr
* Split DSi_NAND::ReadHardwareInfo into ReadSerialData and ReadHardwareInfoN
* Add a RegionMask enum
* Move DSi NAND patching to the frontend
* Add DSiSupportedLanguageMask
- Not currently used by the frontend, but I use it in melonDS DS
* Remove some Platform::ConfigEntry values
- The core no longer needs to know about them
- The corresponding Config values are unchanged
* Mark NANDMount's destructor as noexcept
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CRC32.cpp:
Make table initialization compile time
DSi_NAND.cpp:
Fix file close / unmount / disk close on error
~L427: Remove redundant calls, as they are immediately rendered useless by `rem` being overwritten
NDS.cpp / FreeBIOS.h:
Remove unneeded size values in header
Remove unneeded memset's as they are initialized anyway
sha1.c / sha1.h:
Fix useless warning
Wifi.cpp:
Remove unneeded includes
DSi.cpp:
Reduce ugly casts
Deduplicate code
qt_sdl/main.cpp:
silence clang switch statement warning
qt_sdl/main.h:
fix override warnings
dolphin/BitSet.h:
use msvc extensions only when appropriate, fix broken bit set count under _WIN32
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* Split ROMList into a .cpp file
- Its definition in ROMList.h was causing multiple-definition linker errors
- Introduce ROMListSize, since you can't take a sizeof() of an extern declaration
- Mark ROMList and ROMListSize as const
* Update ReadROMParams to accommodate ROMList changes
* Split parsing and loading of NDS ROMs
- Introduce an NDSCartData class for parsing a ROM file
- Introduce InsertROM for loading a NDS cart
- Refactor LoadROM to use NDSCartData and InsertROM under the hood
* Reset cart state and initialize save memory in the NDSCartData constructor
- Otherwise there's no way to know about SRAM-specific attributes before inserting the game
* Add a comment to NDSCartData
* First crack at splitting parsing and loading for GBACart
* Add some logging calls for encrypting the secure area
* Log the XXH64 hash of the inserted NDS ROM
* Log the XXH64 hash of the secure area after decryption
* Add some logging to Key1_LoadKeyBuf
* Re-encrypt the secure area when inserting the cart, not when parsing it
- This way, constructing a NDSCart doesn't imply a read from the filesystem (as is done in Key1_KeyBuf)
* Load Key1_KeyBuf from memory, not from the file system
- Now that the cart's secure area isn't re-encrypted until insertion, we can expect that the BIOS will be ready at this point
* Add some helper query methods to NDSHeader
* Query the DSi region directly from the header instead of checking the ROM again
* Introduce a CartType enum
- So CartCommon::Type doesn't have to return magic numbers
* Reset the cart in NDSCart::InsertROM instead of the NDSCartData constructor
- That way the constructor doesn't rely on the config or on file I/O when loading homebrew
- This keeps the use of global state closer to one place
* Add non-const getters for the carts
* Add InsertROM overloads that accept unique_ptrs
* Fix a comment
* Rename member functions on NDSCartData and GBACartData to adhere to the convention
* Rename members on NDSCartData and GBACartData to adhere to the convention
* Fix build errors on some platforms
* Add NDSHeader::IsDSiWare
* Add a ROMListEntry parameter to the cart constructors
- To allow for looking up details of SRAM or expected ROM size
* Add some new getters to CartCommon
* Use the Header/Banner members instead of globals
* Make CartCommon abstract
- It's not supposed to be instantiated anyway
* Change the signature of CartCommon::Checksum
- It's neither overridden nor mutating
* Add some clarifying comments to NDSHeader
* Delete CartCommon::ROM in its destructor
- ParseROM copies its input and gives that copy to the cart object, so it's okay
* Add some getters to CartCommon
* Refactor NDSCart
- Get rid of NDSCartData
- Get rid of cart-specific global state within NDSCart (so registers are untouched)
- Refactor uses of removed global variables to use the Cart pointer instead
- Refactor ROMInfoDialog's icon functions to accept const arguments
* Return the cart pointer
- So *that's* why it was crashing. Whoops
- Why is this even allowed?
* Refactor GBACart
- Delete CartGame::ROM in the destructor
- Get rid of GBACartData
- Remove some global state
* Mark NDSCart::CartCommon::Type as const
* Slightly refactor GBACart::CartCommon
- Mark Type as const
- Use enum constants
- Make CartCommon itself abstract
* Mark CRC32's data parameter as const
* Mark GBACart::CartCommon::Checksum as const
* Use assert.h instead of cassert
- As demanded by the style guide
* Fix some includes to adhere to the style guide
* Get the ARM9 entry address directly from the header object
* Use more Header fields directly
* Rename some parameters to match the style guide
* Remove some unused includes
* Slightly change NDS_Header::IsHomebrew for clarity
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* Add a clarifying comment
- In case it saves some poor bastard hours of fruitless work
* Expose GBA and NDS save memory
- Add GetSaveMemory and GetSaveMemoryLength functions
- Where unsupported, they return null and zero
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* Add Platform::Log and Platform::LogLevel
* Replace most printf calls with Platform::Log calls
* Move a brace down
* Move some log entries to one Log call
- Some implementations of Log may assume a full line
* Log the MAC address as LogLevel::Info
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* attempt at betterer wifi
* add preliminary sync mechanism
* fix gaps in wifi implementation
* move local-MP comm to its own module instead of cramping Platform.cpp
* remove some stupid cruft
* as you wish, Sorer
(starting work on shared-memory system)
* shared-memory IPC that actually works (albeit Windows-only for now)
* shut up logging from NULL writes on ARM7 (ffs Nintendo learn to code)
* get this somewhat good
* leave client sync mode when host deauths. makes download play actually work.
* start implementing MP-comm error handling
* * add MP-reply error counters
* feeble attempt at fixing slowdown/desync/etc problems
* somewhat better exchange/sync method
* * when entering power-saving mode, be sure to finish transferring the current frame first
* fix misc bug due to old cruft leftover
makes for a more stable connection
* remove a bunch of cruft
* set wifi time interval to 34 cycles instead of 33. games seem sensitive to the general timing of wifi vs the rest of the system, and this seems to make things run better, atleast until I rewrite this to use a proper scheduler.
* more graceful handling of disconnects
* deal with FIFO overflow more gracefully
* BAHAHAHAHAHAHAHAHHHH
THE SNEAKY BASTARDS
so, when the DS receives a beacon with the right BSSID
that beacon's timestamp is copied to USCOUNTER
* attempt at making the connection process smoother for weird games
* * begin adding POWCNT2, only applies to wifi for now
* begin work on wifi scheduler
* implement the shitty timers
* add the RF wakeup thing
* begin work on receiving frames. for now it can just receive melonAP beacons, but hey, it's a start.
* add enough TX functionality that online wifi is a possibility again.
* there are problems with this scheduler thing. committing it anyway
* kind of a rollback... we're gonna work out a compromise on this, I guess
* don't transmit shit if RXCNT.bit15 isn't set
* move RX-finish to its own function. more accurate filtering. implement RXFILTER.
* remove some cruft
* fix some of the shittiness when trying to connect more than two players
* fix some more shittiness
* fix more wifi shittiness (mainly don't try to receive shit while sending a frame)
* run wifi every 8µs. improves performance.
* fix IRQ14/IRQ15
* make this work under Linux
* Make it work on macOS, for now using a custom sem_timedwait
implementation.
If anyone knows anything about mach ports and have an idea for how to
make this work using mach IPC, please do let me know.
* 25ms seems like a good timeout
* begin work on proper multiplayer UI shito.
for now, determine a global instance ID, and derivate the system MAC from it. remove 'randomize MAC' option.
* finish removing RandomizeMAC
* lay groundwork for instance-unique config
* work some on the UI... make it not labelled Fart
* more UI work: make it explicit that some things are instance-unique
* separate firmware files for multiplayer instances
* make instances save to different save files, too
* more UI work, make things somewhat less shitty
* lay base for the multiplayer settings dialog
* actually hook up most of that dialog
* actually implement the fun audio settings
* ensure all the wifi shit is properly savestated and reset. properly update timings for the wifi region when wifi is disabled.
* add more fun labels
* * ignore WEP frames if WEP is off
* implement RX_LEN_CROP
* fake enough of WEP processing to make Inazuma Eleven work
* * do not copy more ROM banner data than actually needed
* avoid trying to read out of bounds if the banner offset is bad
* Fix oversight with the preferences action causing the build to fail on macOS
Co-authored-by: Nadia Holmquist Pedersen <nadia@nhp.sh>
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Some homebrew ROMs do not have a banner, and use a null value to indicate this.
Do not attempt to read the banner when this is the case.
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checks the results of RDSR, RDID and cmd 00 to determine what kind of backup memory is present)
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* fix the DLDI size entry
fixes the Smash demo
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cart-eject IRQ on startup
also fix possible KEY1 issues when using internal BIOS
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also including:
* getting rid of shitty strings
* all new, cleaner ROM handling code
* base for DSi savestates
* GBA slot addons (for now, memory cart)
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guess we can finally have DLDI that isn't obtuse
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Bad Apple demo will break, because its NitroFS driver is broken. it needs a DLDI argv structure to exist in order to use its DLDI driver instead.
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fixes #1083 (there was a chance an encrypted KEY1 command could be interpreted as something else and fuck things up)
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complete cart-interface refactor, will make this code a lot easier to deal with
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Looks like a lot of files were missed...
Closes #1036
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* Allow SRAMManager to save to/load from a buffer.
* Don't delete what doesn't exist. Don't create a thread that will do absolutely nothing.
* Update SRAMManager's SecondaryBuffer when loading a savestate.
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* Fix directory path when extracting from archive
* Don't create new dir in execution dir of melonds
* Create it beside the archive instead
Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com>
* ArchiveUtil : Use QT functions for I/O
* Make it more platform independent, cleaner
* Fixes permission related crash on linux
Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com>
* NDSCart : Abstract out common code in LoadROM()
Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com>
* Extract nds roms to memory
* Some stuff is still broken in the frontend
Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com>
* GBACart : Abstract out common code in LoadROM()
Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com>
* Extract gba roms to memory
Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com>
* Integrate archive support with recent files
Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com>
* onClickRecentFile : Pause emu thread conditionally
* Don't pause at start of the function
* If user opens an archive and hits cancel, it won't pause
Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com>
* Handle Resets when loading from archives
* Ask user to pick the rom(s) again (i.e. GBA & NDS)
when there are multiple files in the archive(s)
* Directly load if only 1 file
Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com>
* Archive support for drag-n-drop
* Also recent files support for drag-n-drop
Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com>
* main : Allocate rombuffer objects on stack
* Less messy, decreases chances of memory leaks
* Underlying implementation of qbytearray uses heap (hopefully?)
Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com>
* GetSavestateName : Archive support
* Construct ssname from srampath (since rompath has archive name)
NOTE: In general, archive name != rom file name !!!!!!!!!!
Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com>
* Add srl and dsi as "direct-load" formats
* Direct-load = anything not in an archive
Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com>
* Don't use static functions
Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com>
* Remove QT stuff from Util_ROM
* Also, during reset, directly load file from archive (no rom picker)
Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com>
* Remove QT includes from FrontendUtil.h
Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com>
* Util_ROM/LoadROM() : Use SetupDSiNAND()
Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com>
* Util_ROM/Reset() : Use strrchr()
Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com>
* Util_ROM : Put Archive stuff behind ifdefs
Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com>
* main: Set parent widget for archive dialog boxes
Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com>
* Revert "Util_ROM/Reset() : Use strrchr()"
This reverts commit c8af6f066f6aa15e5557e478417edb125cad0809.
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* Offload NDS SRAM writing to separate thread, debounce writes to two seconds after last flush or DeInit.
* Fixed printf messages.
* Fixes after CR.
* Fixed potential portability issue with time_t
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the value isn't used anywhere anyway
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