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path: root/src/GPU3D_Soft.cpp
Commit message (Expand)AuthorAge
* update copyright headersArisotura2022-01-09
* finally decouple Config from the core. baahhahahahahArisotura2021-11-18
* use std::swap 🔃RSDuck2021-08-21
* addition to last commitRSDuck2021-08-04
* GPU3D soft: prevent out of bounds readRSDuck2021-05-24
* set instead of or stencil buffer for left edgesRSDuck2021-05-08
* update copyright year and add missing GPL headersRSDuck2021-03-12
* avoid leaking threads in NDSCart_SRAMManagerRSDuck2021-03-11
* try to fix build when the compiler is stricterRSDuck2021-02-11
* use std::function in Thread_Create so we can revert back to using itRSDuck2021-02-11
* Allow for a more modular renderer backends (#990)Wunk2021-02-09
* fixes to the threadedness of the sw rasteriserRSDuck2021-01-26
* use C++ style structs everywhereRSDuck2021-01-02
* Merge vram dirty trackingRSDuck2020-11-30
* make platform objects typesafer and add mutexRSDuck2020-11-09
* * rework GPU's settings interface, make it config-agnosticArisotura2020-05-28
* update copyright yearsArisotura2020-02-14
* software renderer: fix rendering of line polygons. fixes #350Arisotura2019-06-11
* welp.Arisotura2019-05-21
* BAHAHAHHHHArisotura2019-05-16
* BAHAHAHAHAHAHAHAAArisotura2019-05-16
* de-hardcode the GL renderer.Arisotura2019-05-12
* hires hax. somewhat functionalArisotura2019-05-08
* first attempt at thingsArisotura2019-04-01
* also, update copyright nameArisotura2019-01-22
* some work on extreme/degenerate shit in GPUStapleButter2018-12-20
* implement proper support for POWCNT1.StapleButter2018-12-18
* 3D: in Z-buffering mode, margin for 'equal' depth test mode is +-0x200, not +...StapleButter2018-12-13
* 3D: keep the rasterizer from accidentally going out of bounds when given very...StapleButter2018-11-04
* 3D: attempt at fixing that shadow/AA interaction bug in the MKDS character se...StapleButter2018-10-22
* fixor copyright years.StapleButter2018-09-15
* this TODO item is already done, idiotStapleButter2017-10-02
* 3D: blend translucent pixels with bottom pixels when needed.StapleButter2017-08-28
* 3D: move shadow mask rendering to separate function, optimize it (it doesn't ...StapleButter2017-08-28
* fix antialiasing along Y-major edgesStapleButter2017-08-28
* 3D:StapleButter2017-08-28
* 3D: faster and more accurate interpolationStapleButter2017-08-17
* 3D: revise fog calculation to match hardware (emulate precision loss and over...StapleButter2017-08-16
* * FPS counter displays target framerateStapleButter2017-07-21
* separate polygonID attributes for opaque and translucent pixels.StapleButter2017-07-15
* apply the interpolation fix to Z interpolation.StapleButter2017-07-14
* fix potential overflow in fog density calculationStapleButter2017-07-14
* * actually fix linear interpolation when y0>y1StapleButter2017-07-13
* attempt to fix interpolation when y0>y1StapleButter2017-07-10
* 3D:StapleButter2017-07-06
* 3D: Y-sortingStapleButter2017-07-05
* 3D: move opaque/translucent sorting to GPU3D.cppStapleButter2017-07-05
* 3D: change viewport handling to match hardware. finally fixes #18StapleButter2017-07-04
* fix rendering for crapoed 'butterfly' polygonsStapleButter2017-06-28
* fix toon highlight mode. GBAtek is wrong.StapleButter2017-06-28