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modified version of melonDS used for school/vsr
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GPU3D_Soft.cpp
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Author
Age
*
software renderer: fix rendering of line polygons. fixes #350
Arisotura
2019-06-11
*
welp.
Arisotura
2019-05-21
*
BAHAHAHHHH
Arisotura
2019-05-16
*
BAHAHAHAHAHAHAHAA
Arisotura
2019-05-16
*
de-hardcode the GL renderer.
Arisotura
2019-05-12
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hires hax. somewhat functional
Arisotura
2019-05-08
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first attempt at things
Arisotura
2019-04-01
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also, update copyright name
Arisotura
2019-01-22
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some work on extreme/degenerate shit in GPU
StapleButter
2018-12-20
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implement proper support for POWCNT1.
StapleButter
2018-12-18
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3D: in Z-buffering mode, margin for 'equal' depth test mode is +-0x200, not +...
StapleButter
2018-12-13
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3D: keep the rasterizer from accidentally going out of bounds when given very...
StapleButter
2018-11-04
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3D: attempt at fixing that shadow/AA interaction bug in the MKDS character se...
StapleButter
2018-10-22
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fixor copyright years.
StapleButter
2018-09-15
*
this TODO item is already done, idiot
StapleButter
2017-10-02
*
3D: blend translucent pixels with bottom pixels when needed.
StapleButter
2017-08-28
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3D: move shadow mask rendering to separate function, optimize it (it doesn't ...
StapleButter
2017-08-28
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fix antialiasing along Y-major edges
StapleButter
2017-08-28
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3D:
StapleButter
2017-08-28
*
3D: faster and more accurate interpolation
StapleButter
2017-08-17
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3D: revise fog calculation to match hardware (emulate precision loss and over...
StapleButter
2017-08-16
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* FPS counter displays target framerate
StapleButter
2017-07-21
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separate polygonID attributes for opaque and translucent pixels.
StapleButter
2017-07-15
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apply the interpolation fix to Z interpolation.
StapleButter
2017-07-14
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fix potential overflow in fog density calculation
StapleButter
2017-07-14
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* actually fix linear interpolation when y0>y1
StapleButter
2017-07-13
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attempt to fix interpolation when y0>y1
StapleButter
2017-07-10
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3D:
StapleButter
2017-07-06
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3D: Y-sorting
StapleButter
2017-07-05
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3D: move opaque/translucent sorting to GPU3D.cpp
StapleButter
2017-07-05
*
3D: change viewport handling to match hardware. finally fixes #18
StapleButter
2017-07-04
*
fix rendering for crapoed 'butterfly' polygons
StapleButter
2017-06-28
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fix toon highlight mode. GBAtek is wrong.
StapleButter
2017-06-28
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(finally) make the threaded 3D renderer option actually work
StapleButter
2017-06-04
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edge marking
StapleButter
2017-06-03
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clean up some shit. make framebuffer access less weird.
StapleButter
2017-06-03
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* fix range for 'equal' Z-test mode
StapleButter
2017-06-03
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only do lower-pixel rendering when rendering under an edge
StapleButter
2017-06-01
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remove more per-pixel checks
StapleButter
2017-06-01
*
separate rasterizer inner loop into three loops for leftedge/middle/rightedge
StapleButter
2017-06-01
*
* begin work on antialiasing, but not good yet. also code sucks.
StapleButter
2017-06-01
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* add 'push old pixel down' behavior for antialiasing
StapleButter
2017-05-28
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rework slope/edge code. lay groundwork for antialiasing.
StapleButter
2017-05-28
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fog
StapleButter
2017-05-26
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fix crapoed shadows
StapleButter
2017-05-26
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fix alpha equation when blending is disabled
StapleButter
2017-05-26
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properly reset 3D thread state
StapleButter
2017-05-26
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first attempt at threading the 3D renderer
StapleButter
2017-05-23
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proper stencil buffer
StapleButter
2017-05-22
*
make the renderer truly per-scanline
StapleButter
2017-05-22
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