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melonDS
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modified version of melonDS used for school/vsr
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src
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GPU3D_Soft.cpp
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Author
Age
*
update copyright headers
Arisotura
2022-01-09
*
finally decouple Config from the core. baahhahahahah
Arisotura
2021-11-18
*
use std::swap 🔃
RSDuck
2021-08-21
*
addition to last commit
RSDuck
2021-08-04
*
GPU3D soft: prevent out of bounds read
RSDuck
2021-05-24
*
set instead of or stencil buffer for left edges
RSDuck
2021-05-08
*
update copyright year and add missing GPL headers
RSDuck
2021-03-12
*
avoid leaking threads in NDSCart_SRAMManager
RSDuck
2021-03-11
*
try to fix build when the compiler is stricter
RSDuck
2021-02-11
*
use std::function in Thread_Create so we can revert back to using it
RSDuck
2021-02-11
*
Allow for a more modular renderer backends (#990)
Wunk
2021-02-09
*
fixes to the threadedness of the sw rasteriser
RSDuck
2021-01-26
*
use C++ style structs everywhere
RSDuck
2021-01-02
*
Merge vram dirty tracking
RSDuck
2020-11-30
*
make platform objects typesafer and add mutex
RSDuck
2020-11-09
*
* rework GPU's settings interface, make it config-agnostic
Arisotura
2020-05-28
*
update copyright years
Arisotura
2020-02-14
*
software renderer: fix rendering of line polygons. fixes #350
Arisotura
2019-06-11
*
welp.
Arisotura
2019-05-21
*
BAHAHAHHHH
Arisotura
2019-05-16
*
BAHAHAHAHAHAHAHAA
Arisotura
2019-05-16
*
de-hardcode the GL renderer.
Arisotura
2019-05-12
*
hires hax. somewhat functional
Arisotura
2019-05-08
*
first attempt at things
Arisotura
2019-04-01
*
also, update copyright name
Arisotura
2019-01-22
*
some work on extreme/degenerate shit in GPU
StapleButter
2018-12-20
*
implement proper support for POWCNT1.
StapleButter
2018-12-18
*
3D: in Z-buffering mode, margin for 'equal' depth test mode is +-0x200, not +...
StapleButter
2018-12-13
*
3D: keep the rasterizer from accidentally going out of bounds when given very...
StapleButter
2018-11-04
*
3D: attempt at fixing that shadow/AA interaction bug in the MKDS character se...
StapleButter
2018-10-22
*
fixor copyright years.
StapleButter
2018-09-15
*
this TODO item is already done, idiot
StapleButter
2017-10-02
*
3D: blend translucent pixels with bottom pixels when needed.
StapleButter
2017-08-28
*
3D: move shadow mask rendering to separate function, optimize it (it doesn't ...
StapleButter
2017-08-28
*
fix antialiasing along Y-major edges
StapleButter
2017-08-28
*
3D:
StapleButter
2017-08-28
*
3D: faster and more accurate interpolation
StapleButter
2017-08-17
*
3D: revise fog calculation to match hardware (emulate precision loss and over...
StapleButter
2017-08-16
*
* FPS counter displays target framerate
StapleButter
2017-07-21
*
separate polygonID attributes for opaque and translucent pixels.
StapleButter
2017-07-15
*
apply the interpolation fix to Z interpolation.
StapleButter
2017-07-14
*
fix potential overflow in fog density calculation
StapleButter
2017-07-14
*
* actually fix linear interpolation when y0>y1
StapleButter
2017-07-13
*
attempt to fix interpolation when y0>y1
StapleButter
2017-07-10
*
3D:
StapleButter
2017-07-06
*
3D: Y-sorting
StapleButter
2017-07-05
*
3D: move opaque/translucent sorting to GPU3D.cpp
StapleButter
2017-07-05
*
3D: change viewport handling to match hardware. finally fixes #18
StapleButter
2017-07-04
*
fix rendering for crapoed 'butterfly' polygons
StapleButter
2017-06-28
*
fix toon highlight mode. GBAtek is wrong.
StapleButter
2017-06-28
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