| Commit message (Expand) | Author | Age |
* | software renderer: fix rendering of line polygons. fixes #350 | Arisotura | 2019-06-11 |
* | welp. | Arisotura | 2019-05-21 |
* | BAHAHAHHHH | Arisotura | 2019-05-16 |
* | BAHAHAHAHAHAHAHAA | Arisotura | 2019-05-16 |
* | de-hardcode the GL renderer. | Arisotura | 2019-05-12 |
* | hires hax. somewhat functional | Arisotura | 2019-05-08 |
* | first attempt at things | Arisotura | 2019-04-01 |
* | also, update copyright name | Arisotura | 2019-01-22 |
* | some work on extreme/degenerate shit in GPU | StapleButter | 2018-12-20 |
* | implement proper support for POWCNT1. | StapleButter | 2018-12-18 |
* | 3D: in Z-buffering mode, margin for 'equal' depth test mode is +-0x200, not +... | StapleButter | 2018-12-13 |
* | 3D: keep the rasterizer from accidentally going out of bounds when given very... | StapleButter | 2018-11-04 |
* | 3D: attempt at fixing that shadow/AA interaction bug in the MKDS character se... | StapleButter | 2018-10-22 |
* | fixor copyright years. | StapleButter | 2018-09-15 |
* | this TODO item is already done, idiot | StapleButter | 2017-10-02 |
* | 3D: blend translucent pixels with bottom pixels when needed. | StapleButter | 2017-08-28 |
* | 3D: move shadow mask rendering to separate function, optimize it (it doesn't ... | StapleButter | 2017-08-28 |
* | fix antialiasing along Y-major edges | StapleButter | 2017-08-28 |
* | 3D: | StapleButter | 2017-08-28 |
* | 3D: faster and more accurate interpolation | StapleButter | 2017-08-17 |
* | 3D: revise fog calculation to match hardware (emulate precision loss and over... | StapleButter | 2017-08-16 |
* | * FPS counter displays target framerate | StapleButter | 2017-07-21 |
* | separate polygonID attributes for opaque and translucent pixels. | StapleButter | 2017-07-15 |
* | apply the interpolation fix to Z interpolation. | StapleButter | 2017-07-14 |
* | fix potential overflow in fog density calculation | StapleButter | 2017-07-14 |
* | * actually fix linear interpolation when y0>y1 | StapleButter | 2017-07-13 |
* | attempt to fix interpolation when y0>y1 | StapleButter | 2017-07-10 |
* | 3D: | StapleButter | 2017-07-06 |
* | 3D: Y-sorting | StapleButter | 2017-07-05 |
* | 3D: move opaque/translucent sorting to GPU3D.cpp | StapleButter | 2017-07-05 |
* | 3D: change viewport handling to match hardware. finally fixes #18 | StapleButter | 2017-07-04 |
* | fix rendering for crapoed 'butterfly' polygons | StapleButter | 2017-06-28 |
* | fix toon highlight mode. GBAtek is wrong. | StapleButter | 2017-06-28 |
* | (finally) make the threaded 3D renderer option actually work | StapleButter | 2017-06-04 |
* | edge marking | StapleButter | 2017-06-03 |
* | clean up some shit. make framebuffer access less weird. | StapleButter | 2017-06-03 |
* | * fix range for 'equal' Z-test mode | StapleButter | 2017-06-03 |
* | only do lower-pixel rendering when rendering under an edge | StapleButter | 2017-06-01 |
* | remove more per-pixel checks | StapleButter | 2017-06-01 |
* | separate rasterizer inner loop into three loops for leftedge/middle/rightedge | StapleButter | 2017-06-01 |
* | * begin work on antialiasing, but not good yet. also code sucks. | StapleButter | 2017-06-01 |
* | * add 'push old pixel down' behavior for antialiasing | StapleButter | 2017-05-28 |
* | rework slope/edge code. lay groundwork for antialiasing. | StapleButter | 2017-05-28 |
* | fog | StapleButter | 2017-05-26 |
* | fix crapoed shadows | StapleButter | 2017-05-26 |
* | fix alpha equation when blending is disabled | StapleButter | 2017-05-26 |
* | properly reset 3D thread state | StapleButter | 2017-05-26 |
* | first attempt at threading the 3D renderer | StapleButter | 2017-05-23 |
* | proper stencil buffer | StapleButter | 2017-05-22 |
* | make the renderer truly per-scanline | StapleButter | 2017-05-22 |