| Commit message (Expand) | Author | Age |
* | update copyright headers | Arisotura | 2022-01-09 |
* | finally decouple Config from the core. baahhahahahah | Arisotura | 2021-11-18 |
* | use std::swap 🔃 | RSDuck | 2021-08-21 |
* | addition to last commit | RSDuck | 2021-08-04 |
* | GPU3D soft: prevent out of bounds read | RSDuck | 2021-05-24 |
* | set instead of or stencil buffer for left edges | RSDuck | 2021-05-08 |
* | update copyright year and add missing GPL headers | RSDuck | 2021-03-12 |
* | avoid leaking threads in NDSCart_SRAMManager | RSDuck | 2021-03-11 |
* | try to fix build when the compiler is stricter | RSDuck | 2021-02-11 |
* | use std::function in Thread_Create so we can revert back to using it | RSDuck | 2021-02-11 |
* | Allow for a more modular renderer backends (#990) | Wunk | 2021-02-09 |
* | fixes to the threadedness of the sw rasteriser | RSDuck | 2021-01-26 |
* | use C++ style structs everywhere | RSDuck | 2021-01-02 |
* | Merge vram dirty tracking | RSDuck | 2020-11-30 |
* | make platform objects typesafer and add mutex | RSDuck | 2020-11-09 |
* | * rework GPU's settings interface, make it config-agnostic | Arisotura | 2020-05-28 |
* | update copyright years | Arisotura | 2020-02-14 |
* | software renderer: fix rendering of line polygons. fixes #350 | Arisotura | 2019-06-11 |
* | welp. | Arisotura | 2019-05-21 |
* | BAHAHAHHHH | Arisotura | 2019-05-16 |
* | BAHAHAHAHAHAHAHAA | Arisotura | 2019-05-16 |
* | de-hardcode the GL renderer. | Arisotura | 2019-05-12 |
* | hires hax. somewhat functional | Arisotura | 2019-05-08 |
* | first attempt at things | Arisotura | 2019-04-01 |
* | also, update copyright name | Arisotura | 2019-01-22 |
* | some work on extreme/degenerate shit in GPU | StapleButter | 2018-12-20 |
* | implement proper support for POWCNT1. | StapleButter | 2018-12-18 |
* | 3D: in Z-buffering mode, margin for 'equal' depth test mode is +-0x200, not +... | StapleButter | 2018-12-13 |
* | 3D: keep the rasterizer from accidentally going out of bounds when given very... | StapleButter | 2018-11-04 |
* | 3D: attempt at fixing that shadow/AA interaction bug in the MKDS character se... | StapleButter | 2018-10-22 |
* | fixor copyright years. | StapleButter | 2018-09-15 |
* | this TODO item is already done, idiot | StapleButter | 2017-10-02 |
* | 3D: blend translucent pixels with bottom pixels when needed. | StapleButter | 2017-08-28 |
* | 3D: move shadow mask rendering to separate function, optimize it (it doesn't ... | StapleButter | 2017-08-28 |
* | fix antialiasing along Y-major edges | StapleButter | 2017-08-28 |
* | 3D: | StapleButter | 2017-08-28 |
* | 3D: faster and more accurate interpolation | StapleButter | 2017-08-17 |
* | 3D: revise fog calculation to match hardware (emulate precision loss and over... | StapleButter | 2017-08-16 |
* | * FPS counter displays target framerate | StapleButter | 2017-07-21 |
* | separate polygonID attributes for opaque and translucent pixels. | StapleButter | 2017-07-15 |
* | apply the interpolation fix to Z interpolation. | StapleButter | 2017-07-14 |
* | fix potential overflow in fog density calculation | StapleButter | 2017-07-14 |
* | * actually fix linear interpolation when y0>y1 | StapleButter | 2017-07-13 |
* | attempt to fix interpolation when y0>y1 | StapleButter | 2017-07-10 |
* | 3D: | StapleButter | 2017-07-06 |
* | 3D: Y-sorting | StapleButter | 2017-07-05 |
* | 3D: move opaque/translucent sorting to GPU3D.cpp | StapleButter | 2017-07-05 |
* | 3D: change viewport handling to match hardware. finally fixes #18 | StapleButter | 2017-07-04 |
* | fix rendering for crapoed 'butterfly' polygons | StapleButter | 2017-06-28 |
* | fix toon highlight mode. GBAtek is wrong. | StapleButter | 2017-06-28 |