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path: root/src/GPU3D_OpenGL_shaders.h
Commit message (Collapse)AuthorAge
* Move all core types into namespaces (#1886)Jesse Talavera-Greenberg2023-11-25
| | | | | | | | * Reorganize namespaces - Most types are now moved into the `melonDS` namespace - Only good chance to do this for a while, since a big refactor is next * Fix the build
* update copyright yearsArisotura2023-11-04
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* update copyright headersArisotura2022-01-09
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* update copyright year and add missing GPL headersRSDuck2021-03-12
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* update copyright yearsArisotura2020-02-14
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* remove stupid hack that caused more problems than it fixedArisotura2019-06-25
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* cheapass fix for texture positions, atleast effective at 1xIRArisotura2019-06-12
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* somewhat better edge markingArisotura2019-06-12
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* miserable, feeble little attempt at edge markingArisotura2019-06-09
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* * add needed libui functions under Windows, even if they don't do a whole lotArisotura2019-05-31
| | | | * fix ass-stupid fog bug
* try to fix fog consecutively to the Intel fix. still not perfect for ↵StapleButter2019-05-31
| | | | | | whatever reason also clean up more code
* implement fog correctlyArisotura2019-05-25
| | | | also some base work for edgemarking
* feeble, miserable little attempt at emulating fogArisotura2019-05-25
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* remove reference to GL version 4.3 from filenames and namespacesArisotura2019-05-20