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authorJesse Talavera-Greenberg <jesse@jesse.tg>2023-11-25 12:32:09 -0500
committerGitHub <noreply@github.com>2023-11-25 18:32:09 +0100
commit346dd4006ea1283136095d5c43f602324a095092 (patch)
treeedf04631782bbfcdb48eac79b79aebb11b40f479 /src/GPU3D_OpenGL_shaders.h
parent651b0f680c4531558990a5beb0e638968009dc51 (diff)
Move all core types into namespaces (#1886)
* Reorganize namespaces - Most types are now moved into the `melonDS` namespace - Only good chance to do this for a while, since a big refactor is next * Fix the build
Diffstat (limited to 'src/GPU3D_OpenGL_shaders.h')
-rw-r--r--src/GPU3D_OpenGL_shaders.h5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/GPU3D_OpenGL_shaders.h b/src/GPU3D_OpenGL_shaders.h
index 8131381..13492b7 100644
--- a/src/GPU3D_OpenGL_shaders.h
+++ b/src/GPU3D_OpenGL_shaders.h
@@ -21,7 +21,8 @@
#define kShaderHeader "#version 140"
-
+namespace melonDS
+{
const char* kClearVS = kShaderHeader R"(
in vec2 vPosition;
@@ -802,5 +803,5 @@ void main()
gl_FragDepth = fZ;
}
)";
-
+}
#endif // GPU3D_OPENGL_SHADERS_H