| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | Move all core types into namespaces (#1886) | Jesse Talavera-Greenberg | 2023-11-25 |
| | | | | | | | | | * Reorganize namespaces - Most types are now moved into the `melonDS` namespace - Only good chance to do this for a while, since a big refactor is next * Fix the build | ||
| * | update copyright years | Arisotura | 2023-11-04 |
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| * | update copyright headers | Arisotura | 2022-01-09 |
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| * | update copyright year and add missing GPL headers | RSDuck | 2021-03-12 |
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| * | update copyright years | Arisotura | 2020-02-14 |
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| * | remove stupid hack that caused more problems than it fixed | Arisotura | 2019-06-25 |
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| * | cheapass fix for texture positions, atleast effective at 1xIR | Arisotura | 2019-06-12 |
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| * | somewhat better edge marking | Arisotura | 2019-06-12 |
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| * | miserable, feeble little attempt at edge marking | Arisotura | 2019-06-09 |
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| * | * add needed libui functions under Windows, even if they don't do a whole lot | Arisotura | 2019-05-31 |
| | | | | | * fix ass-stupid fog bug | ||
| * | try to fix fog consecutively to the Intel fix. still not perfect for ↵ | StapleButter | 2019-05-31 |
| | | | | | | | whatever reason also clean up more code | ||
| * | implement fog correctly | Arisotura | 2019-05-25 |
| | | | | | also some base work for edgemarking | ||
| * | feeble, miserable little attempt at emulating fog | Arisotura | 2019-05-25 |
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| * | remove reference to GL version 4.3 from filenames and namespaces | Arisotura | 2019-05-20 |