Commit message (Collapse) | Author | Age | |
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* | fix bugs with line polygons | Arisotura | 2019-06-12 |
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* | hack so that the GL renderer can render lines | Arisotura | 2019-06-12 |
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* | somewhat better edge marking | Arisotura | 2019-06-12 |
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* | fix more stupid shit. askzjkdsf | Arisotura | 2019-06-09 |
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* | fix fog alpha | Arisotura | 2019-06-09 |
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* | miserable, feeble little attempt at edge marking | Arisotura | 2019-06-09 |
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* | fix last bugs when changing video settings with no game loaded | Arisotura | 2019-06-08 |
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* | do binding of VS inputs and FS outputs before linking shader programs, as ↵ | Arisotura | 2019-05-31 |
| | | | | | | per OpenGL standard. should fix the rendering issues with strict drivers (AMD, Intel). | ||
* | * add needed libui functions under Windows, even if they don't do a whole lot | Arisotura | 2019-05-31 |
| | | | | * fix ass-stupid fog bug | ||
* | try to fix fog consecutively to the Intel fix. still not perfect for ↵ | StapleButter | 2019-05-31 |
| | | | | | | whatever reason also clean up more code | ||
* | OpenGL renderer: fix for Intel driver (doesn't like RGB8UI framebuffers) | StapleButter | 2019-05-30 |
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* | simpler GPU-compositing. will make it easier to grab neighbor 2D/3D pixels ↵ | Arisotura | 2019-05-25 |
| | | | | individually for filtering. | ||
* | also support alpha-only fog | Arisotura | 2019-05-25 |
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* | implement fog correctly | Arisotura | 2019-05-25 |
| | | | | also some base work for edgemarking | ||
* | feeble, miserable little attempt at emulating fog | Arisotura | 2019-05-25 |
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* | finish fixing shadows | Arisotura | 2019-05-25 |
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* | fix shadow bugs | Arisotura | 2019-05-25 |
| | | | | bahaahah | ||
* | fix more bugs | Arisotura | 2019-05-24 |
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* | more code botching | Arisotura | 2019-05-24 |
| | | | | | | it's less shitty tho but still has bugs | ||
* | welp. | Arisotura | 2019-05-21 |
| | | | | progress | ||
* | remove reference to GL version 4.3 from filenames and namespaces | Arisotura | 2019-05-20 |