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path: root/src/GPU3D_OpenGL.cpp
Commit message (Collapse)AuthorAge
* fix bugs with line polygonsArisotura2019-06-12
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* hack so that the GL renderer can render linesArisotura2019-06-12
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* somewhat better edge markingArisotura2019-06-12
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* fix more stupid shit. askzjkdsfArisotura2019-06-09
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* fix fog alphaArisotura2019-06-09
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* miserable, feeble little attempt at edge markingArisotura2019-06-09
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* fix last bugs when changing video settings with no game loadedArisotura2019-06-08
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* do binding of VS inputs and FS outputs before linking shader programs, as ↵Arisotura2019-05-31
| | | | | | per OpenGL standard. should fix the rendering issues with strict drivers (AMD, Intel).
* * add needed libui functions under Windows, even if they don't do a whole lotArisotura2019-05-31
| | | | * fix ass-stupid fog bug
* try to fix fog consecutively to the Intel fix. still not perfect for ↵StapleButter2019-05-31
| | | | | | whatever reason also clean up more code
* OpenGL renderer: fix for Intel driver (doesn't like RGB8UI framebuffers)StapleButter2019-05-30
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* simpler GPU-compositing. will make it easier to grab neighbor 2D/3D pixels ↵Arisotura2019-05-25
| | | | individually for filtering.
* also support alpha-only fogArisotura2019-05-25
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* implement fog correctlyArisotura2019-05-25
| | | | also some base work for edgemarking
* feeble, miserable little attempt at emulating fogArisotura2019-05-25
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* finish fixing shadowsArisotura2019-05-25
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* fix shadow bugsArisotura2019-05-25
| | | | bahaahah
* fix more bugsArisotura2019-05-24
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* more code botchingArisotura2019-05-24
| | | | | | it's less shitty tho but still has bugs
* welp.Arisotura2019-05-21
| | | | progress
* remove reference to GL version 4.3 from filenames and namespacesArisotura2019-05-20