Commit message (Expand) | Author | Age | ||
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* | first attempt at threading the 3D renderer | StapleButter | 2017-05-23 | |
* | make the 3D renderer work per-scanline | StapleButter | 2017-05-21 | |
* | latch 3D registers upon VBlank | StapleButter | 2017-05-09 | |
* | fix Z-buffering. not really clean, and not perfectly accurate. | StapleButter | 2017-04-29 | |
* | misc optimizations | StapleButter | 2017-04-25 | |
* | a few attempts at optimization | StapleButter | 2017-04-23 | |
* | attempt at shadows. they're still a bit weird tho. | StapleButter | 2017-04-22 | |
* | optimize the 3D renderer somewhat | StapleButter | 2017-04-21 | |
* | * decal texture blending | StapleButter | 2017-04-12 | |
* | * always render normal BG/OBJ graphics (even if they're not getting displayed... | StapleButter | 2017-04-10 | |
* | start 3D rendering at scanline 215. fixes Worms2D. | StapleButter | 2017-03-21 | |
* | reorganize repo, move shit around | StapleButter | 2017-03-16 |