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modified version of melonDS used for school/vsr
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GPU3D.cpp
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Author
Age
*
3D: faster and more accurate interpolation
StapleButter
2017-08-17
*
3D: fix culling. fixes #86. watch out for any missing polygons elsewhere.
StapleButter
2017-07-24
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* FPS counter displays target framerate
StapleButter
2017-07-21
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3D: fix Z calculation in Z-buffering mode (should use original W, not normali...
StapleButter
2017-07-14
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apply the interpolation fix to Z interpolation.
StapleButter
2017-07-14
*
* actually fix linear interpolation when y0>y1
StapleButter
2017-07-13
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normalize W values in both directions (0123-0157 -> 1230-1570)
StapleButter
2017-07-06
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3D:
StapleButter
2017-07-06
*
3D: opaque polygons are sorted by winding order
StapleButter
2017-07-06
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3D: Y-sorting
StapleButter
2017-07-05
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3D: move opaque/translucent sorting to GPU3D.cpp
StapleButter
2017-07-05
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3D: change viewport handling to match hardware. finally fixes #18
StapleButter
2017-07-04
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3D: fix boxtest coord overflow. fixes #57
StapleButter
2017-06-29
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fix rendering for crapoed 'butterfly' polygons
StapleButter
2017-06-28
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3D: fix missing term in MatrixTranslate(). fixes Monster Trucks billboards.
StapleButter
2017-06-27
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initialize clearZ to 0x7FFF. fixes #38
StapleButter
2017-06-26
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clean up some shit. make framebuffer access less weird.
StapleButter
2017-06-03
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rework slope/edge code. lay groundwork for antialiasing.
StapleButter
2017-05-28
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fog
StapleButter
2017-05-26
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fix crapoed shadows
StapleButter
2017-05-26
*
first attempt at threading the 3D renderer
StapleButter
2017-05-23
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latch 3D registers upon VBlank
StapleButter
2017-05-09
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misc. things
StapleButter
2017-05-09
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fix lighting behavior with normals that overflow
StapleButter
2017-05-03
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3D: attempt at fixing culling. players in Madden are no longer full of holes,...
StapleButter
2017-05-03
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fix Z-buffering. not really clean, and not perfectly accurate.
StapleButter
2017-04-29
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fix texcoord-from-vertex mode. it works like for normals (1.0 = 1/16 texel)
StapleButter
2017-04-28
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misc optimizations
StapleButter
2017-04-25
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a few attempts at optimization
StapleButter
2017-04-23
*
fix display capture. dumb bug of the year.
StapleButter
2017-04-23
*
attempt at shadows. they're still a bit weird tho.
StapleButter
2017-04-22
*
optimize the 3D renderer somewhat
StapleButter
2017-04-21
*
* decal texture blending
StapleButter
2017-04-12
*
* always render normal BG/OBJ graphics (even if they're not getting displayed...
StapleButter
2017-04-10
*
box test, pos test, vec test
StapleButter
2017-04-09
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* more accurate flags (push/pop busy, test busy, vertex/poly overflow)
StapleButter
2017-04-09
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* sound capture from left/right mixers
StapleButter
2017-04-08
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* more thread-safe UI
StapleButter
2017-03-23
*
fix bug that occured when a flush command was sent between lines 192 and 215
StapleButter
2017-03-21
*
always apply matrix push/pop/store/restore to the vector matrix stack, even i...
StapleButter
2017-03-21
*
start 3D rendering at scanline 215. fixes Worms2D.
StapleButter
2017-03-21
*
reorganize repo, move shit around
StapleButter
2017-03-16