| Commit message (Expand) | Author | Age |
* | * rework GPU's settings interface, make it config-agnostic | Arisotura | 2020-05-28 |
* | get the OpenGL renderer going. | Arisotura | 2020-05-25 |
* | GPU3D: more accurate viewport transform (emulate quirk with W greater than 0x... | Arisotura | 2020-04-12 |
* | GPU3D: implement zero-dot W limit (DISP_1DOT_DEPTH) | Arisotura | 2020-04-12 |
* | GPU3D: swap vin and vout during clipping, giving results that are closer to h... | Arisotura | 2020-04-11 |
* | update copyright years | Arisotura | 2020-02-14 |
* | fix bugs with line polygons | Arisotura | 2019-06-12 |
* | hack so that the GL renderer can render lines | Arisotura | 2019-06-12 |
* | fix more bugs | Arisotura | 2019-05-24 |
* | getting somewhere?? | Arisotura | 2019-05-24 |
* | more code botching | Arisotura | 2019-05-24 |
* | welp. | Arisotura | 2019-05-21 |
* | remove reference to GL version 4.3 from filenames and namespaces | Arisotura | 2019-05-20 |
* | BAHAHAHHHH | Arisotura | 2019-05-16 |
* | BAHAHAHAHAHAHAHAA | Arisotura | 2019-05-16 |
* | de-hardcode the GL renderer. | Arisotura | 2019-05-12 |
* | calculate hi-res vertex positions. reduces shaking of polygons when rendering... | Arisotura | 2019-05-11 |
* | hires hax. somewhat functional | Arisotura | 2019-05-08 |
* | first attempt at things | Arisotura | 2019-04-01 |
* | also, update copyright name | Arisotura | 2019-01-22 |
* | redesign main emu loop to use timestamps instead of being a trainwreck | StapleButter | 2019-01-05 |
* | GX: polygon pipeline doesn't get as far if the polygon is rejected by culling... | StapleButter | 2019-01-03 |
* | GX: always latch rendering engine registers even when not flushing (similar t... | StapleButter | 2019-01-03 |
* | move the W=0 check, to be sure to check all the vertices | StapleButter | 2018-12-20 |
* | some work on extreme/degenerate shit in GPU | StapleButter | 2018-12-20 |
* | implement proper support for POWCNT1. | StapleButter | 2018-12-18 |
* | be sure to always reset NormalPipeline | StapleButter | 2018-12-17 |
* | GX: timing for command 0x50 is more like 325 cycles on average on hardware. (... | StapleButter | 2018-12-15 |
* | set GXSTAT busy flag immediately when writing a command to the GXFIFO. | StapleButter | 2018-12-15 |
* | begin work on general timing renovation. way shitty because it behaves as if ... | StapleButter | 2018-12-04 |
* | oopsies | StapleButter | 2018-11-28 |
* | add some missing shit to savestates | StapleButter | 2018-11-25 |
* | fix regression in Marvel Nemesis. keep GX cycle counter from drifting absurdl... | StapleButter | 2018-11-25 |
* | drain GX pipelines when there's nothing else running. fixes some weird bugs, ... | StapleButter | 2018-11-24 |
* | * fix possible issues with GXFIFO stalling | StapleButter | 2018-11-24 |
* | add proper support for GXFIFO stalls. | StapleButter | 2018-11-23 |
* | * store all 32 matrix stack entries in savestates instead of 31. | StapleButter | 2018-11-05 |
* | 3D: fix0r matrix stack handling when stack pointers overflow (it fucking wrap... | StapleButter | 2018-11-05 |
* | pass savefile name to NDS::LoadROM() instead of having the core generate it. | StapleButter | 2018-10-23 |
* | fix more shit | StapleButter | 2018-10-23 |
* | hopefully fix all 3D-related crashes when loading savestates | StapleButter | 2018-10-23 |
* | rewrite how structures are stored to savestates (store individual fields, to ... | StapleButter | 2018-10-21 |
* | GPU done | StapleButter | 2018-10-18 |
* | fixor copyright years. | StapleButter | 2018-09-15 |
* | 3D: add support for 8bit accesses to GXSTAT (Golden Sun - Dark Dawn) | StapleButter | 2017-11-04 |
* | minor fix | StapleButter | 2017-10-04 |
* | 3D: | StapleButter | 2017-08-28 |
* | 3D: faster and more accurate interpolation | StapleButter | 2017-08-17 |
* | 3D: fix culling. fixes #86. watch out for any missing polygons elsewhere. | StapleButter | 2017-07-24 |
* | * FPS counter displays target framerate | StapleButter | 2017-07-21 |