| Commit message (Expand) | Author | Age |
... | |
* | hopefully fix all 3D-related crashes when loading savestates | StapleButter | 2018-10-23 |
* | rewrite how structures are stored to savestates (store individual fields, to ... | StapleButter | 2018-10-21 |
* | GPU done | StapleButter | 2018-10-18 |
* | fixor copyright years. | StapleButter | 2018-09-15 |
* | 3D: add support for 8bit accesses to GXSTAT (Golden Sun - Dark Dawn) | StapleButter | 2017-11-04 |
* | minor fix | StapleButter | 2017-10-04 |
* | 3D: | StapleButter | 2017-08-28 |
* | 3D: faster and more accurate interpolation | StapleButter | 2017-08-17 |
* | 3D: fix culling. fixes #86. watch out for any missing polygons elsewhere. | StapleButter | 2017-07-24 |
* | * FPS counter displays target framerate | StapleButter | 2017-07-21 |
* | 3D: fix Z calculation in Z-buffering mode (should use original W, not normali... | StapleButter | 2017-07-14 |
* | apply the interpolation fix to Z interpolation. | StapleButter | 2017-07-14 |
* | * actually fix linear interpolation when y0>y1 | StapleButter | 2017-07-13 |
* | normalize W values in both directions (0123-0157 -> 1230-1570) | StapleButter | 2017-07-06 |
* | 3D: | StapleButter | 2017-07-06 |
* | 3D: opaque polygons are sorted by winding order | StapleButter | 2017-07-06 |
* | 3D: Y-sorting | StapleButter | 2017-07-05 |
* | 3D: move opaque/translucent sorting to GPU3D.cpp | StapleButter | 2017-07-05 |
* | 3D: change viewport handling to match hardware. finally fixes #18 | StapleButter | 2017-07-04 |
* | 3D: fix boxtest coord overflow. fixes #57 | StapleButter | 2017-06-29 |
* | fix rendering for crapoed 'butterfly' polygons | StapleButter | 2017-06-28 |
* | 3D: fix missing term in MatrixTranslate(). fixes Monster Trucks billboards. | StapleButter | 2017-06-27 |
* | initialize clearZ to 0x7FFF. fixes #38 | StapleButter | 2017-06-26 |
* | clean up some shit. make framebuffer access less weird. | StapleButter | 2017-06-03 |
* | rework slope/edge code. lay groundwork for antialiasing. | StapleButter | 2017-05-28 |
* | fog | StapleButter | 2017-05-26 |
* | fix crapoed shadows | StapleButter | 2017-05-26 |
* | first attempt at threading the 3D renderer | StapleButter | 2017-05-23 |
* | latch 3D registers upon VBlank | StapleButter | 2017-05-09 |
* | misc. things | StapleButter | 2017-05-09 |
* | fix lighting behavior with normals that overflow | StapleButter | 2017-05-03 |
* | 3D: attempt at fixing culling. players in Madden are no longer full of holes,... | StapleButter | 2017-05-03 |
* | fix Z-buffering. not really clean, and not perfectly accurate. | StapleButter | 2017-04-29 |
* | fix texcoord-from-vertex mode. it works like for normals (1.0 = 1/16 texel) | StapleButter | 2017-04-28 |
* | misc optimizations | StapleButter | 2017-04-25 |
* | a few attempts at optimization | StapleButter | 2017-04-23 |
* | fix display capture. dumb bug of the year. | StapleButter | 2017-04-23 |
* | attempt at shadows. they're still a bit weird tho. | StapleButter | 2017-04-22 |
* | optimize the 3D renderer somewhat | StapleButter | 2017-04-21 |
* | * decal texture blending | StapleButter | 2017-04-12 |
* | * always render normal BG/OBJ graphics (even if they're not getting displayed... | StapleButter | 2017-04-10 |
* | box test, pos test, vec test | StapleButter | 2017-04-09 |
* | * more accurate flags (push/pop busy, test busy, vertex/poly overflow) | StapleButter | 2017-04-09 |
* | * sound capture from left/right mixers | StapleButter | 2017-04-08 |
* | * more thread-safe UI | StapleButter | 2017-03-23 |
* | fix bug that occured when a flush command was sent between lines 192 and 215 | StapleButter | 2017-03-21 |
* | always apply matrix push/pop/store/restore to the vector matrix stack, even i... | StapleButter | 2017-03-21 |
* | start 3D rendering at scanline 215. fixes Worms2D. | StapleButter | 2017-03-21 |
* | reorganize repo, move shit around | StapleButter | 2017-03-16 |