index
:
melonDS
master
modified version of melonDS used for school/vsr
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
GPU3D.cpp
Commit message (
Expand
)
Author
Age
*
de-hardcode the GL renderer.
Arisotura
2019-05-12
*
calculate hi-res vertex positions. reduces shaking of polygons when rendering...
Arisotura
2019-05-11
*
hires hax. somewhat functional
Arisotura
2019-05-08
*
first attempt at things
Arisotura
2019-04-01
*
also, update copyright name
Arisotura
2019-01-22
*
redesign main emu loop to use timestamps instead of being a trainwreck
StapleButter
2019-01-05
*
GX: polygon pipeline doesn't get as far if the polygon is rejected by culling...
StapleButter
2019-01-03
*
GX: always latch rendering engine registers even when not flushing (similar t...
StapleButter
2019-01-03
*
move the W=0 check, to be sure to check all the vertices
StapleButter
2018-12-20
*
some work on extreme/degenerate shit in GPU
StapleButter
2018-12-20
*
implement proper support for POWCNT1.
StapleButter
2018-12-18
*
be sure to always reset NormalPipeline
StapleButter
2018-12-17
*
GX: timing for command 0x50 is more like 325 cycles on average on hardware. (...
StapleButter
2018-12-15
*
set GXSTAT busy flag immediately when writing a command to the GXFIFO.
StapleButter
2018-12-15
*
begin work on general timing renovation. way shitty because it behaves as if ...
StapleButter
2018-12-04
*
oopsies
StapleButter
2018-11-28
*
add some missing shit to savestates
StapleButter
2018-11-25
*
fix regression in Marvel Nemesis. keep GX cycle counter from drifting absurdl...
StapleButter
2018-11-25
*
drain GX pipelines when there's nothing else running. fixes some weird bugs, ...
StapleButter
2018-11-24
*
* fix possible issues with GXFIFO stalling
StapleButter
2018-11-24
*
add proper support for GXFIFO stalls.
StapleButter
2018-11-23
*
* store all 32 matrix stack entries in savestates instead of 31.
StapleButter
2018-11-05
*
3D: fix0r matrix stack handling when stack pointers overflow (it fucking wrap...
StapleButter
2018-11-05
*
pass savefile name to NDS::LoadROM() instead of having the core generate it.
StapleButter
2018-10-23
*
fix more shit
StapleButter
2018-10-23
*
hopefully fix all 3D-related crashes when loading savestates
StapleButter
2018-10-23
*
rewrite how structures are stored to savestates (store individual fields, to ...
StapleButter
2018-10-21
*
GPU done
StapleButter
2018-10-18
*
fixor copyright years.
StapleButter
2018-09-15
*
3D: add support for 8bit accesses to GXSTAT (Golden Sun - Dark Dawn)
StapleButter
2017-11-04
*
minor fix
StapleButter
2017-10-04
*
3D:
StapleButter
2017-08-28
*
3D: faster and more accurate interpolation
StapleButter
2017-08-17
*
3D: fix culling. fixes #86. watch out for any missing polygons elsewhere.
StapleButter
2017-07-24
*
* FPS counter displays target framerate
StapleButter
2017-07-21
*
3D: fix Z calculation in Z-buffering mode (should use original W, not normali...
StapleButter
2017-07-14
*
apply the interpolation fix to Z interpolation.
StapleButter
2017-07-14
*
* actually fix linear interpolation when y0>y1
StapleButter
2017-07-13
*
normalize W values in both directions (0123-0157 -> 1230-1570)
StapleButter
2017-07-06
*
3D:
StapleButter
2017-07-06
*
3D: opaque polygons are sorted by winding order
StapleButter
2017-07-06
*
3D: Y-sorting
StapleButter
2017-07-05
*
3D: move opaque/translucent sorting to GPU3D.cpp
StapleButter
2017-07-05
*
3D: change viewport handling to match hardware. finally fixes #18
StapleButter
2017-07-04
*
3D: fix boxtest coord overflow. fixes #57
StapleButter
2017-06-29
*
fix rendering for crapoed 'butterfly' polygons
StapleButter
2017-06-28
*
3D: fix missing term in MatrixTranslate(). fixes Monster Trucks billboards.
StapleButter
2017-06-27
*
initialize clearZ to 0x7FFF. fixes #38
StapleButter
2017-06-26
*
clean up some shit. make framebuffer access less weird.
StapleButter
2017-06-03
*
rework slope/edge code. lay groundwork for antialiasing.
StapleButter
2017-05-28
[next]