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modified version of melonDS used for school/vsr
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GPU2D_Soft.cpp
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Author
Age
*
Clean up the 3D renderer for enhanced flexibility (#1895)
Jesse Talavera-Greenberg
2023-11-29
*
Move all core types into namespaces (#1886)
Jesse Talavera-Greenberg
2023-11-25
*
Refactor the GPU to be object-oriented (#1873)
Jesse Talavera-Greenberg
2023-11-09
*
update copyright years
Arisotura
2023-11-04
*
Make sprite mosaic (more) accurate (#1687)
Mireille
2023-08-27
*
master brightness has different biases (are you serious, Nintendo)
Arisotura
2022-04-08
*
remove some cruft
Arisotura
2022-04-08
*
make blending/fade accurate too (not quite sure about the 3D one)
Arisotura
2022-04-01
*
make display-capture blending accurate to hardware
Arisotura
2022-04-01
*
update copyright headers
Arisotura
2022-01-09
*
fix read from unassigned variable for large BGs
RSDuck
2021-03-16
*
update copyright year and add missing GPL headers
RSDuck
2021-03-12
*
call Renderer2D::VBlankEnd at vblank end
RSDuck
2021-03-01
*
separate GPU2D registers and renderer
RSDuck
2021-02-27
*
Allow for a more modular renderer backends (#990)
Wunk
2021-02-09
*
fix #978
RSDuck
2021-02-02
*
fixes to the threadedness of the sw rasteriser
RSDuck
2021-01-26
*
Fix some compiler warnings
WaluigiWare64
2021-01-25
*
readd vram invalidation through display capture
RSDuck
2021-01-07
*
GPU: forward BG0HOFS to internal rendering engine register for 3D layer scrol...
Arisotura
2020-12-10
*
only start display capture on first line
RSDuck
2020-12-09
*
rename the class as well
RSDuck
2020-12-07
*
rename GPU2DSoft.cpp to GPU2D_Soft.cpp
RSDuck
2020-12-07