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path: root/src/GPU2D_Soft.cpp
Commit message (Expand)AuthorAge
* Clean up the 3D renderer for enhanced flexibility (#1895)Jesse Talavera-Greenberg2023-11-29
* Move all core types into namespaces (#1886)Jesse Talavera-Greenberg2023-11-25
* Refactor the GPU to be object-oriented (#1873)Jesse Talavera-Greenberg2023-11-09
* update copyright yearsArisotura2023-11-04
* Make sprite mosaic (more) accurate (#1687)Mireille2023-08-27
* master brightness has different biases (are you serious, Nintendo)Arisotura2022-04-08
* remove some cruftArisotura2022-04-08
* make blending/fade accurate too (not quite sure about the 3D one)Arisotura2022-04-01
* make display-capture blending accurate to hardwareArisotura2022-04-01
* update copyright headersArisotura2022-01-09
* fix read from unassigned variable for large BGsRSDuck2021-03-16
* update copyright year and add missing GPL headersRSDuck2021-03-12
* call Renderer2D::VBlankEnd at vblank endRSDuck2021-03-01
* separate GPU2D registers and rendererRSDuck2021-02-27
* Allow for a more modular renderer backends (#990)Wunk2021-02-09
* fix #978RSDuck2021-02-02
* fixes to the threadedness of the sw rasteriserRSDuck2021-01-26
* Fix some compiler warningsWaluigiWare642021-01-25
* readd vram invalidation through display captureRSDuck2021-01-07
* GPU: forward BG0HOFS to internal rendering engine register for 3D layer scrol...Arisotura2020-12-10
* only start display capture on first lineRSDuck2020-12-09
* rename the class as wellRSDuck2020-12-07
* rename GPU2DSoft.cpp to GPU2D_Soft.cppRSDuck2020-12-07