| Commit message (Expand) | Author | Age | |
|---|---|---|---|
| * | call Renderer2D::VBlankEnd at vblank end | RSDuck | 2021-03-01 |
| * | separate GPU2D registers and renderer | RSDuck | 2021-02-27 |
| * | Allow for a more modular renderer backends (#990) | Wunk | 2021-02-09 |
| * | fix #978 | RSDuck | 2021-02-02 |
| * | fixes to the threadedness of the sw rasteriser | RSDuck | 2021-01-26 |
| * | Fix some compiler warnings | WaluigiWare64 | 2021-01-25 |
| * | readd vram invalidation through display capture | RSDuck | 2021-01-07 |
| * | GPU: forward BG0HOFS to internal rendering engine register for 3D layer scrol... | Arisotura | 2020-12-10 |
| * | only start display capture on first line | RSDuck | 2020-12-09 |
| * | rename the class as well | RSDuck | 2020-12-07 |
| * | rename GPU2DSoft.cpp to GPU2D_Soft.cpp | RSDuck | 2020-12-07 |