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path: root/src/GPU2D.h
Commit message (Expand)AuthorAge
* update copyright headersArisotura2022-01-09
* update copyright year and add missing GPL headersRSDuck2021-03-12
* separate GPU2D registers and rendererRSDuck2021-02-27
* Allow for a more modular renderer backends (#990)Wunk2021-02-09
* only start display capture on first lineRSDuck2020-12-09
* rename the class as wellRSDuck2020-12-07
* lay base for multiple GPU2D backendsRSDuck2020-12-06
* Merge vram dirty trackingRSDuck2020-11-30
* GPU2D: don't an indirect call in tight loopsRSDuck2020-11-16
* * rework GPU's settings interface, make it config-agnosticArisotura2020-05-28
* update copyright yearsArisotura2020-02-14
* fix sprite y-flipArisotura2019-11-03
* uuuh we should only do it once per scanlineArisotura2019-09-15
* begin work on mosaicArisotura2019-09-15
* GPU2D: delay palette lookup for spritesArisotura2019-09-05
* GPU2D: fill gaps in BG modesArisotura2019-07-24
* GPU2D: hardware renders sprites one scanline in advance.Arisotura2019-06-10
* fix crash when using -O3.StapleButter2019-05-30
* simpler GPU-compositing. will make it easier to grab neighbor 2D/3D pixels in...Arisotura2019-05-25
* welp.Arisotura2019-05-21
* begin botching the codeArisotura2019-05-19
* actually finish display capture in hardware-accel modeArisotura2019-05-18
* BAHAHAHAHAHAHAHAAArisotura2019-05-16
* finish de-hardcoding it. also, code 4x variant (not that I guarantee it to be...Arisotura2019-05-12
* make GPU2D somewhat more flexible. change LineScale to be log2.Arisotura2019-05-12
* hires hax. somewhat functionalArisotura2019-05-08
* also, update copyright nameArisotura2019-01-22
* small optimization: avoid calling InterleaveSprites() if no sprites were drawn.StapleButter2019-01-06
* implement proper support for POWCNT1.StapleButter2018-12-18
* revise windows to be even closer to hardware.StapleButter2018-11-25
* GPU doneStapleButter2018-10-18
* fixor copyright years.StapleButter2018-09-15
* 2D: mosaicStapleButter2017-07-23
* add some more GPU IOStapleButter2017-07-23
* * bump version numberStapleButter2017-07-16
* 2D: implement large BG, fix non-large bitmap BG. fixes #61StapleButter2017-07-05
* 2D: implement enough of mode6 to fix #65 -- shows 3D layer. large BG still ne...StapleButter2017-06-28
* proper display FIFO emulationStapleButter2017-06-26
* windows!StapleButter2017-04-09
* * implement missing graphics (affine BG, rotscaled bitmap sprite)StapleButter2017-03-24
* fix that bug where NSMB's backgrounds lagged one frame behindStapleButter2017-03-21
* implement some obscure DMA typesStapleButter2017-03-20
* reorganize repo, move shit aroundStapleButter2017-03-16