| Commit message (Expand) | Author | Age |
* | update copyright years | Arisotura | 2020-02-14 |
* | fix sprite y-flip | Arisotura | 2019-11-03 |
* | uuuh we should only do it once per scanline | Arisotura | 2019-09-15 |
* | begin work on mosaic | Arisotura | 2019-09-15 |
* | GPU2D: delay palette lookup for sprites | Arisotura | 2019-09-05 |
* | GPU2D: fill gaps in BG modes | Arisotura | 2019-07-24 |
* | GPU2D: hardware renders sprites one scanline in advance. | Arisotura | 2019-06-10 |
* | fix crash when using -O3. | StapleButter | 2019-05-30 |
* | simpler GPU-compositing. will make it easier to grab neighbor 2D/3D pixels in... | Arisotura | 2019-05-25 |
* | welp. | Arisotura | 2019-05-21 |
* | begin botching the code | Arisotura | 2019-05-19 |
* | actually finish display capture in hardware-accel mode | Arisotura | 2019-05-18 |
* | BAHAHAHAHAHAHAHAA | Arisotura | 2019-05-16 |
* | finish de-hardcoding it. also, code 4x variant (not that I guarantee it to be... | Arisotura | 2019-05-12 |
* | make GPU2D somewhat more flexible. change LineScale to be log2. | Arisotura | 2019-05-12 |
* | hires hax. somewhat functional | Arisotura | 2019-05-08 |
* | also, update copyright name | Arisotura | 2019-01-22 |
* | small optimization: avoid calling InterleaveSprites() if no sprites were drawn. | StapleButter | 2019-01-06 |
* | implement proper support for POWCNT1. | StapleButter | 2018-12-18 |
* | revise windows to be even closer to hardware. | StapleButter | 2018-11-25 |
* | GPU done | StapleButter | 2018-10-18 |
* | fixor copyright years. | StapleButter | 2018-09-15 |
* | 2D: mosaic | StapleButter | 2017-07-23 |
* | add some more GPU IO | StapleButter | 2017-07-23 |
* | * bump version number | StapleButter | 2017-07-16 |
* | 2D: implement large BG, fix non-large bitmap BG. fixes #61 | StapleButter | 2017-07-05 |
* | 2D: implement enough of mode6 to fix #65 -- shows 3D layer. large BG still ne... | StapleButter | 2017-06-28 |
* | proper display FIFO emulation | StapleButter | 2017-06-26 |
* | windows! | StapleButter | 2017-04-09 |
* | * implement missing graphics (affine BG, rotscaled bitmap sprite) | StapleButter | 2017-03-24 |
* | fix that bug where NSMB's backgrounds lagged one frame behind | StapleButter | 2017-03-21 |
* | implement some obscure DMA types | StapleButter | 2017-03-20 |
* | reorganize repo, move shit around | StapleButter | 2017-03-16 |