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modified version of melonDS used for school/vsr
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src
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GPU2D.cpp
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Author
Age
*
GPU2D:
Arisotura
2019-07-24
*
GPU2D: add 'prohibited' large BG sizes
Arisotura
2019-07-24
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GPU2D: fill gaps in BG modes
Arisotura
2019-07-24
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GPU2D: forced-blank only disables BG/OBJ compositing (VRAM/FIFO display, capt...
Arisotura
2019-07-24
*
fix potential out-of-bounds write
Arisotura
2019-07-13
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raise kMaxIterationCycles to 64
Arisotura
2019-06-25
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GPU2D: hardware renders sprites one scanline in advance.
Arisotura
2019-06-10
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this is the same thing, but, for the sake of consistency
Arisotura
2019-06-08
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fix potential crash when running the software renderer (oops)
Arisotura
2019-06-02
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OpenGL: fix cases of layers/sprites blending over the 3D layer
Arisotura
2019-06-01
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simpler GPU-compositing. will make it easier to grab neighbor 2D/3D pixels in...
Arisotura
2019-05-25
*
welp.
Arisotura
2019-05-21
*
remove reference to GL version 4.3 from filenames and namespaces
Arisotura
2019-05-20
*
begin botching the code
Arisotura
2019-05-19
*
also, do master brightness
Arisotura
2019-05-18
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woops
Arisotura
2019-05-18
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actually finish display capture in hardware-accel mode
Arisotura
2019-05-18
*
start work on display capture
Arisotura
2019-05-17
*
BAHAHAHHHH
Arisotura
2019-05-16
*
BAHAHAHAHAHAHAHAA
Arisotura
2019-05-16
*
resolution switch somewhat functional
Arisotura
2019-05-12
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finish de-hardcoding it. also, code 4x variant (not that I guarantee it to be...
Arisotura
2019-05-12
*
make GPU2D somewhat more flexible. change LineScale to be log2.
Arisotura
2019-05-12
*
scale screen gap
Arisotura
2019-05-11
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some optimization to the 2D pipeline
Arisotura
2019-05-10
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fix derpy bug
Arisotura
2019-05-10
*
* optional path for chunked rendering (might be faster, but not always)
Arisotura
2019-05-10
*
temp fix for color effects
Arisotura
2019-05-08
*
hires hax. somewhat functional
Arisotura
2019-05-08
*
don't do OBJ window if it isn't enabled (oops)
Arisotura
2019-05-07
*
lay base for hi-res rendering
Arisotura
2019-05-03
*
* readme update
Arisotura
2019-03-26
*
also, update copyright name
Arisotura
2019-01-22
*
small optimization: avoid calling InterleaveSprites() if no sprites were drawn.
StapleButter
2019-01-06
*
2D: add support for 8bit reads to DISPCNT/BGCNT.
StapleButter
2018-12-21
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2D: fix fade effects to semitransp sprites and 3D layer. fixes #263
StapleButter
2018-12-19
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implement proper support for POWCNT1.
StapleButter
2018-12-18
*
2D: blending cases that bypass the BLDCNT first-target check (semitransp spri...
StapleButter
2018-12-13
*
add some missing shit to savestates
StapleButter
2018-11-25
*
revise windows to be even closer to hardware.
StapleButter
2018-11-25
*
on the DS, windows with backward coordinates end up inside-out. revise window...
StapleButter
2018-11-25
*
add support for forced-blank. fixing spurious colors during screen transition...
StapleButter
2018-11-24
*
GPU done
StapleButter
2018-10-18
*
fixor copyright years.
StapleButter
2018-09-15
*
change final framebuffer format (again. sorry.) to xRGB, more compatible
StapleButter
2017-09-19
*
dgfhtrydthg
StapleButter
2017-07-23
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2D: mosaic
StapleButter
2017-07-23
*
add some more GPU IO
StapleButter
2017-07-23
*
implement 8bit writes to DISPCNT/BGCNT/BGPOS
StapleButter
2017-07-23
*
* bump version number
StapleButter
2017-07-16
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