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modified version of melonDS used for school/vsr
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src
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GPU2D.cpp
Commit message (
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Author
Age
*
get the OpenGL renderer going.
Arisotura
2020-05-25
*
update copyright years
Arisotura
2020-02-14
*
fix remaining sprite y-coord bugs. fixes #531
Arisotura
2019-11-03
*
fix sprite y-flip
Arisotura
2019-11-03
*
uuuh we should only do it once per scanline
Arisotura
2019-09-15
*
well, here, OBJ X mosaic is done too
Arisotura
2019-09-15
*
begin work on mosaic
Arisotura
2019-09-15
*
guess who the idiot is who broke sprite extpal
Arisotura
2019-09-05
*
GPU2D: delay palette lookup for sprites
Arisotura
2019-09-05
*
zerp
Arisotura
2019-09-01
*
GPU2D: shape3 sprites are always 8x8
Arisotura
2019-09-01
*
GPU2D:
Arisotura
2019-07-24
*
GPU2D: add 'prohibited' large BG sizes
Arisotura
2019-07-24
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GPU2D: fill gaps in BG modes
Arisotura
2019-07-24
*
GPU2D: forced-blank only disables BG/OBJ compositing (VRAM/FIFO display, capt...
Arisotura
2019-07-24
*
fix potential out-of-bounds write
Arisotura
2019-07-13
*
raise kMaxIterationCycles to 64
Arisotura
2019-06-25
*
GPU2D: hardware renders sprites one scanline in advance.
Arisotura
2019-06-10
*
this is the same thing, but, for the sake of consistency
Arisotura
2019-06-08
*
fix potential crash when running the software renderer (oops)
Arisotura
2019-06-02
*
OpenGL: fix cases of layers/sprites blending over the 3D layer
Arisotura
2019-06-01
*
simpler GPU-compositing. will make it easier to grab neighbor 2D/3D pixels in...
Arisotura
2019-05-25
*
welp.
Arisotura
2019-05-21
*
remove reference to GL version 4.3 from filenames and namespaces
Arisotura
2019-05-20
*
begin botching the code
Arisotura
2019-05-19
*
also, do master brightness
Arisotura
2019-05-18
*
woops
Arisotura
2019-05-18
*
actually finish display capture in hardware-accel mode
Arisotura
2019-05-18
*
start work on display capture
Arisotura
2019-05-17
*
BAHAHAHHHH
Arisotura
2019-05-16
*
BAHAHAHAHAHAHAHAA
Arisotura
2019-05-16
*
resolution switch somewhat functional
Arisotura
2019-05-12
*
finish de-hardcoding it. also, code 4x variant (not that I guarantee it to be...
Arisotura
2019-05-12
*
make GPU2D somewhat more flexible. change LineScale to be log2.
Arisotura
2019-05-12
*
scale screen gap
Arisotura
2019-05-11
*
some optimization to the 2D pipeline
Arisotura
2019-05-10
*
fix derpy bug
Arisotura
2019-05-10
*
* optional path for chunked rendering (might be faster, but not always)
Arisotura
2019-05-10
*
temp fix for color effects
Arisotura
2019-05-08
*
hires hax. somewhat functional
Arisotura
2019-05-08
*
don't do OBJ window if it isn't enabled (oops)
Arisotura
2019-05-07
*
lay base for hi-res rendering
Arisotura
2019-05-03
*
* readme update
Arisotura
2019-03-26
*
also, update copyright name
Arisotura
2019-01-22
*
small optimization: avoid calling InterleaveSprites() if no sprites were drawn.
StapleButter
2019-01-06
*
2D: add support for 8bit reads to DISPCNT/BGCNT.
StapleButter
2018-12-21
*
2D: fix fade effects to semitransp sprites and 3D layer. fixes #263
StapleButter
2018-12-19
*
implement proper support for POWCNT1.
StapleButter
2018-12-18
*
2D: blending cases that bypass the BLDCNT first-target check (semitransp spri...
StapleButter
2018-12-13
*
add some missing shit to savestates
StapleButter
2018-11-25
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