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path: root/src/GPU2D.cpp
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* simpler GPU-compositing. will make it easier to grab neighbor 2D/3D pixels in...Arisotura2019-05-25
* welp.Arisotura2019-05-21
* remove reference to GL version 4.3 from filenames and namespacesArisotura2019-05-20
* begin botching the codeArisotura2019-05-19
* also, do master brightnessArisotura2019-05-18
* woopsArisotura2019-05-18
* actually finish display capture in hardware-accel modeArisotura2019-05-18
* start work on display captureArisotura2019-05-17
* BAHAHAHHHHArisotura2019-05-16
* BAHAHAHAHAHAHAHAAArisotura2019-05-16
* resolution switch somewhat functionalArisotura2019-05-12
* finish de-hardcoding it. also, code 4x variant (not that I guarantee it to be...Arisotura2019-05-12
* make GPU2D somewhat more flexible. change LineScale to be log2.Arisotura2019-05-12
* scale screen gapArisotura2019-05-11
* some optimization to the 2D pipelineArisotura2019-05-10
* fix derpy bugArisotura2019-05-10
* * optional path for chunked rendering (might be faster, but not always)Arisotura2019-05-10
* temp fix for color effectsArisotura2019-05-08
* hires hax. somewhat functionalArisotura2019-05-08
* don't do OBJ window if it isn't enabled (oops)Arisotura2019-05-07
* lay base for hi-res renderingArisotura2019-05-03
* * readme updateArisotura2019-03-26
* also, update copyright nameArisotura2019-01-22
* small optimization: avoid calling InterleaveSprites() if no sprites were drawn.StapleButter2019-01-06
* 2D: add support for 8bit reads to DISPCNT/BGCNT.StapleButter2018-12-21
* 2D: fix fade effects to semitransp sprites and 3D layer. fixes #263StapleButter2018-12-19
* implement proper support for POWCNT1.StapleButter2018-12-18
* 2D: blending cases that bypass the BLDCNT first-target check (semitransp spri...StapleButter2018-12-13
* add some missing shit to savestatesStapleButter2018-11-25
* revise windows to be even closer to hardware.StapleButter2018-11-25
* on the DS, windows with backward coordinates end up inside-out. revise window...StapleButter2018-11-25
* add support for forced-blank. fixing spurious colors during screen transition...StapleButter2018-11-24
* GPU doneStapleButter2018-10-18
* fixor copyright years.StapleButter2018-09-15
* change final framebuffer format (again. sorry.) to xRGB, more compatibleStapleButter2017-09-19
* dgfhtrydthgStapleButter2017-07-23
* 2D: mosaicStapleButter2017-07-23
* add some more GPU IOStapleButter2017-07-23
* implement 8bit writes to DISPCNT/BGCNT/BGPOSStapleButter2017-07-23
* * bump version numberStapleButter2017-07-16
* 2D: fix blending against the 3D layer or bitmap sprites (when those are secon...StapleButter2017-07-14
* 2D: fix rotscaled bitmap sprites (dumb bug of the year).StapleButter2017-07-06
* 2D: implement large BG, fix non-large bitmap BG. fixes #61StapleButter2017-07-05
* 2D: implement enough of mode6 to fix #65 -- shows 3D layer. large BG still ne...StapleButter2017-06-28
* fix render/capture order, corrects interaction of capture and VRAM display. f...StapleButter2017-06-26
* proper display FIFO emulationStapleButter2017-06-26
* * delay 3D rendering a bit (fixes Monster Trucks flickering)StapleButter2017-05-27
* first attempt at threading the 3D rendererStapleButter2017-05-23
* salvage socket init codeStapleButter2017-05-11
* add support for writing to VCount. incl. fucked-up display and altering frame...StapleButter2017-05-10