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melonDS
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modified version of melonDS used for school/vsr
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GPU2D.cpp
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Author
Age
*
also, update copyright name
Arisotura
2019-01-22
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small optimization: avoid calling InterleaveSprites() if no sprites were drawn.
StapleButter
2019-01-06
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2D: add support for 8bit reads to DISPCNT/BGCNT.
StapleButter
2018-12-21
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2D: fix fade effects to semitransp sprites and 3D layer. fixes #263
StapleButter
2018-12-19
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implement proper support for POWCNT1.
StapleButter
2018-12-18
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2D: blending cases that bypass the BLDCNT first-target check (semitransp spri...
StapleButter
2018-12-13
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add some missing shit to savestates
StapleButter
2018-11-25
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revise windows to be even closer to hardware.
StapleButter
2018-11-25
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on the DS, windows with backward coordinates end up inside-out. revise window...
StapleButter
2018-11-25
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add support for forced-blank. fixing spurious colors during screen transition...
StapleButter
2018-11-24
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GPU done
StapleButter
2018-10-18
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fixor copyright years.
StapleButter
2018-09-15
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change final framebuffer format (again. sorry.) to xRGB, more compatible
StapleButter
2017-09-19
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dgfhtrydthg
StapleButter
2017-07-23
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2D: mosaic
StapleButter
2017-07-23
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add some more GPU IO
StapleButter
2017-07-23
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implement 8bit writes to DISPCNT/BGCNT/BGPOS
StapleButter
2017-07-23
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* bump version number
StapleButter
2017-07-16
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2D: fix blending against the 3D layer or bitmap sprites (when those are secon...
StapleButter
2017-07-14
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2D: fix rotscaled bitmap sprites (dumb bug of the year).
StapleButter
2017-07-06
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2D: implement large BG, fix non-large bitmap BG. fixes #61
StapleButter
2017-07-05
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2D: implement enough of mode6 to fix #65 -- shows 3D layer. large BG still ne...
StapleButter
2017-06-28
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fix render/capture order, corrects interaction of capture and VRAM display. f...
StapleButter
2017-06-26
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proper display FIFO emulation
StapleButter
2017-06-26
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* delay 3D rendering a bit (fixes Monster Trucks flickering)
StapleButter
2017-05-27
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first attempt at threading the 3D renderer
StapleButter
2017-05-23
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salvage socket init code
StapleButter
2017-05-11
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add support for writing to VCount. incl. fucked-up display and altering frame...
StapleButter
2017-05-10
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implement xflip for bitmap sprites (fixes #32)
StapleButter
2017-04-29
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fix display capture blending bugs. fancypants motion blur filters shouldn't l...
StapleButter
2017-04-25
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support 8-bit writes to the color effect registers
StapleButter
2017-04-24
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fix display capture. dumb bug of the year.
StapleButter
2017-04-23
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* always render normal BG/OBJ graphics (even if they're not getting displayed...
StapleButter
2017-04-10
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* more accurate flags (push/pop busy, test busy, vertex/poly overflow)
StapleButter
2017-04-09
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* fix bug with 0-line tall windows (would be enabled for the whole screen)
StapleButter
2017-04-09
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windows!
StapleButter
2017-04-09
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start getting somewhere with that input config dialog
StapleButter
2017-03-25
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* implement missing graphics (affine BG, rotscaled bitmap sprite)
StapleButter
2017-03-24
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* more thread-safe UI
StapleButter
2017-03-23
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fix that bug where NSMB's backgrounds lagged one frame behind
StapleButter
2017-03-21
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implement some obscure DMA types
StapleButter
2017-03-20
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reorganize repo, move shit around
StapleButter
2017-03-16