| Commit message (Expand) | Author | Age |
* | * delay 3D rendering a bit (fixes Monster Trucks flickering) | StapleButter | 2017-05-27 |
* | first attempt at threading the 3D renderer | StapleButter | 2017-05-23 |
* | salvage socket init code | StapleButter | 2017-05-11 |
* | add support for writing to VCount. incl. fucked-up display and altering frame... | StapleButter | 2017-05-10 |
* | implement xflip for bitmap sprites (fixes #32) | StapleButter | 2017-04-29 |
* | fix display capture blending bugs. fancypants motion blur filters shouldn't l... | StapleButter | 2017-04-25 |
* | support 8-bit writes to the color effect registers | StapleButter | 2017-04-24 |
* | fix display capture. dumb bug of the year. | StapleButter | 2017-04-23 |
* | * always render normal BG/OBJ graphics (even if they're not getting displayed... | StapleButter | 2017-04-10 |
* | * more accurate flags (push/pop busy, test busy, vertex/poly overflow) | StapleButter | 2017-04-09 |
* | * fix bug with 0-line tall windows (would be enabled for the whole screen) | StapleButter | 2017-04-09 |
* | windows! | StapleButter | 2017-04-09 |
* | start getting somewhere with that input config dialog | StapleButter | 2017-03-25 |
* | * implement missing graphics (affine BG, rotscaled bitmap sprite) | StapleButter | 2017-03-24 |
* | * more thread-safe UI | StapleButter | 2017-03-23 |
* | fix that bug where NSMB's backgrounds lagged one frame behind | StapleButter | 2017-03-21 |
* | implement some obscure DMA types | StapleButter | 2017-03-20 |
* | reorganize repo, move shit around | StapleButter | 2017-03-16 |