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melonDS
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modified version of melonDS used for school/vsr
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GPU.cpp
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Author
Age
*
redesign main emu loop to use timestamps instead of being a trainwreck
StapleButter
2019-01-05
*
implement proper support for POWCNT1.
StapleButter
2018-12-18
*
finish the work on the main loop. finally fix all cases of desync I could fin...
StapleButter
2018-12-11
*
take it somewhere.
StapleButter
2018-12-09
*
make this other branch where we're going to actually make it usable
StapleButter
2018-12-08
*
GPU done
StapleButter
2018-10-18
*
fix code that would have fucking asploded
StapleButter
2018-10-18
*
fixor copyright years.
StapleButter
2018-09-15
*
make it a menu option while we're at it
StapleButter
2017-09-21
*
* FPS counter displays target framerate
StapleButter
2017-07-21
*
move HBlank 48 cycles later
StapleButter
2017-06-26
*
proper display FIFO emulation
StapleButter
2017-06-26
*
* delay 3D rendering a bit (fixes Monster Trucks flickering)
StapleButter
2017-05-27
*
first attempt at threading the 3D renderer
StapleButter
2017-05-23
*
add support for writing to VCount. incl. fucked-up display and altering frame...
StapleButter
2017-05-10
*
windows!
StapleButter
2017-04-09
*
* implement missing graphics (affine BG, rotscaled bitmap sprite)
StapleButter
2017-03-24
*
start 3D rendering at scanline 215. fixes Worms2D.
StapleButter
2017-03-21
*
fix that bug where NSMB's backgrounds lagged one frame behind
StapleButter
2017-03-21
*
implement some obscure DMA types
StapleButter
2017-03-20
*
make timers not suck. fixes issues (Worms2 intro FMV plays at the right speed...
StapleButter
2017-03-20
*
reorganize repo, move shit around
StapleButter
2017-03-16